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Beneficial Effects

Yirmiri edited this page Jul 1, 2024 · 2 revisions

Tough Skin

  • Added Prior to 1.20.1-2.0.8
  • Grants immunity to explosive damage

Water Walking

  • Added Prior to 1.20.1-2.0.8
  • Grants the ability to stand and walk on water

Lava Walking

  • Added Prior to 1.20.1-2.0.8
  • Grants the ability to stand and walk on water
  • Grants immunity to lava damage

Trail Blazing

  • Added Prior to 1.20.1-2.0.8
  • Creates a flaming trail behind the entity
  • Grants immunity to fire damage

Lesser Strength

  • Added Prior to 1.20.1-2.0.8
  • Increases attack damage by +1 (per level) for the entity

Perception

  • Added Prior to 1.20.1-2.0.8
  • Grants glowing to all entities around and including the source entity in a 12x12x12 radius (+4 per level)

Pyromaniac

  • Added Prior to 1.20.1-2.0.8
  • Heals the entity +1 health (per level) every second while in fire
  • Grants immunity to fire damage

Steel Feet

  • Added Prior to 1.20.1-2.0.8
  • Grants immunity to fall damage (in future versions its planned to still deal damage while the mace is held unless effect level II)

Burning Thorns

  • Added Prior to 1.20.1-2.0.8
  • Burns attackers of the effected entity for 5 seconds (+1 second per level)
  • Grants immunity to fire damage

Retaliation

  • Added Prior to 1.20.1-2.0.8
  • Deals 1 damage (per level) to attackers of the effected entity

Berserk

  • Added Prior to 1.20.1-2.0.8
  • Increases damage of the entity the lower their health is
  • This is calculated by 1 (+1 per level) - current health ÷ max health

Traversal

  • Added Prior to 1.20.1-2.0.8
  • Teleports the effected entity to their spawnpoint upon receiving the effect
  • If no spawn is found the effect will display a message above the hotbar instead

Diversion

  • Added Prior to 1.20.1-2.0.8
  • Grants a 15% (20% with luck) chance to dodge an attack
  • Cannot dodge attacks under the bypasses_invulnerability tag
  • Notifies with a sound when successfully dodged (uses the leather equip sound)

Precision

  • Added Prior to 1.20.1-2.0.8
  • Increases the damage of projectiles shot by the effected entity by +1 (per level)

Backlash

  • Added Prior to 1.20.1-2.0.8
  • Deals 25% of the damage done to the effected entity back to the attacker

Adrenaline

  • Added Prior to 1.20.1-2.0.8
  • Increases movement speed of the entity the lower their health is
  • This is calculated by 1 (+1 per level) - current health ÷ max health

Enigma

  • Added Prior to 1.20.1-2.0.8
  • Makes entities not see the effected entity
  • Disappears upon attacking

Devour

  • Added Prior to 1.20.1-2.0.8
  • Grants a 50% (69% with luck) chance to heal 1 health (per level) from an attack
  • Notifies with a sound when successfully devoured (uses the soul escape sound)

Freeze Resistance

  • Added Prior to 1.20.1-2.0.8
  • Grants immunity to freezing damage

Restoration

  • Added Prior to 1.20.1-2.0.8
  • Grants regeneration to all entities around and including the source entity in a 12x12x12 radius (+4 per level)

Caffeinated

  • Added Prior to 1.20.1-2.0.8
  • Grants +1 attack damage, +0.03 movement speed, +2 armor, +2 max health, +1 jump strength, and +1 luck per level

Reaching

  • Added 1.21-2.1.0
  • Grants +1 interaction reach per level

Swiping

  • Added 1.21-2.1.0
  • Grants +1 entity reach per level

Path of Demise

  • Added 1.21-2.1.1
  • Teleports the effected entity to their last death location upon receiving the effect
  • If no death location is found the effect will display a message above the hotbar instead

Page last updated: 7/1/24

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