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Beneficial Effects
Yirmiri edited this page Jul 1, 2024
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2 revisions
- Added Prior to 1.20.1-2.0.8
- Grants immunity to explosive damage
- Added Prior to 1.20.1-2.0.8
- Grants the ability to stand and walk on water
- Added Prior to 1.20.1-2.0.8
- Grants the ability to stand and walk on water
- Grants immunity to lava damage
- Added Prior to 1.20.1-2.0.8
- Creates a flaming trail behind the entity
- Grants immunity to fire damage
- Added Prior to 1.20.1-2.0.8
- Increases attack damage by +1 (per level) for the entity
- Added Prior to 1.20.1-2.0.8
- Grants glowing to all entities around and including the source entity in a 12x12x12 radius (+4 per level)
- Added Prior to 1.20.1-2.0.8
- Heals the entity +1 health (per level) every second while in fire
- Grants immunity to fire damage
- Added Prior to 1.20.1-2.0.8
- Grants immunity to fall damage (in future versions its planned to still deal damage while the mace is held unless effect level II)
- Added Prior to 1.20.1-2.0.8
- Burns attackers of the effected entity for 5 seconds (+1 second per level)
- Grants immunity to fire damage
- Added Prior to 1.20.1-2.0.8
- Deals 1 damage (per level) to attackers of the effected entity
- Added Prior to 1.20.1-2.0.8
- Increases damage of the entity the lower their health is
- This is calculated by 1 (+1 per level) - current health ÷ max health
- Added Prior to 1.20.1-2.0.8
- Teleports the effected entity to their spawnpoint upon receiving the effect
- If no spawn is found the effect will display a message above the hotbar instead
- Added Prior to 1.20.1-2.0.8
- Grants a 15% (20% with luck) chance to dodge an attack
- Cannot dodge attacks under the
bypasses_invulnerabilitytag - Notifies with a sound when successfully dodged (uses the leather equip sound)
- Added Prior to 1.20.1-2.0.8
- Increases the damage of projectiles shot by the effected entity by +1 (per level)
- Added Prior to 1.20.1-2.0.8
- Deals 25% of the damage done to the effected entity back to the attacker
- Added Prior to 1.20.1-2.0.8
- Increases movement speed of the entity the lower their health is
- This is calculated by 1 (+1 per level) - current health ÷ max health
- Added Prior to 1.20.1-2.0.8
- Makes entities not see the effected entity
- Disappears upon attacking
- Added Prior to 1.20.1-2.0.8
- Grants a 50% (69% with luck) chance to heal 1 health (per level) from an attack
- Notifies with a sound when successfully devoured (uses the soul escape sound)
- Added Prior to 1.20.1-2.0.8
- Grants immunity to freezing damage
- Added Prior to 1.20.1-2.0.8
- Grants regeneration to all entities around and including the source entity in a 12x12x12 radius (+4 per level)
- Added Prior to 1.20.1-2.0.8
- Grants +1 attack damage, +0.03 movement speed, +2 armor, +2 max health, +1 jump strength, and +1 luck per level
- Added 1.21-2.1.0
- Grants +1 interaction reach per level
- Added 1.21-2.1.0
- Grants +1 entity reach per level
- Added 1.21-2.1.1
- Teleports the effected entity to their last death location upon receiving the effect
- If no death location is found the effect will display a message above the hotbar instead
Page last updated: 7/1/24