Skip to content

Creating Heavy Tank with different exterior and parameters #235

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 3 commits into
base: main
Choose a base branch
from

Conversation

Bowen-777
Copy link

@Bowen-777 Bowen-777 commented Jan 17, 2025

The Heavy Tank with a more cooler shape and different parameters

  • The Heavy tank has cooler body model and wider bullet muzzle
  • The damage per bullet is improved by 50%
  • The cooling-off period is increased by 20%
  • (The max damage per second is improved)
  • The speed of the Heavy tank is 33% slower

The image is as follows

image

@Bowen-777
Copy link
Author

Close #216 Creating tank track

The tank track/trace has been created using a new texture

  • The trace will be generated according to the moving direction.
  • The trace will disappear in 2 sec.
  • (However, Generating the trace seems to be a heavy task for the CPU, making tank movement no that smooth.)
  • The trace is now implemented only on the "Heavy Tank" created by myself, not on the original tiny tank.
  • Although the trace is not that natural when the tank is turning, considering the limited source of CPU, this is the best that I can do for now.
Tank.Track.mp4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant