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Assembly

Multi-Generation Blam Engine Research Tool

An Xbox/Xbox 360 console capable of running unsigned code is required, for console-based games, in order to use modifications created with Assembly. Flashed disc drives will not work.

An Xbox/Xbox 360 console capable of running a dev kernel is required, for console-based games on their intended platform, in order to modify or interact with a game or console in real time (poking) with Assembly.

Assembly is a free, open-source Halo cache file (.map) editor that was built from the ground up. It allows users to create and distribute creative patches for game content.

Assembly was designed with three goals in mind:

  • Flexibility - Assembly is capable of opening files targeted for Halo 1, Halo 2, Halo 3, Halo: Reach, and Halo 4, and Halo MCC. And includes a system which allows users to add in support for other formats with ease.
  • Speed - Spend more time researching and less time waiting for trivial tasks to complete. Even the largest tags load extremely quickly with invisible fields enabled, and the meta editor's search feature allows users to find values with ease.
  • Usability - Built using Windows Presentation Foundation and utilizing modern UI design concepts, Assembly is both easy to use and easy to look at.

Downloading

Stable releases are made available through GitHub's release system.

Precompiled Builds

At this time precompiled builds should not be shared unless by a team member.

Compiling

See Compiling Assembly from Source.

Bug Reports

Assembly isn't perfect. If you encounter any issues, you are encouraged to submit bug reports through our issue tracker. Please make your reports as detailed as possible. Be sure to include any exception messages you get (if any), what map the error occurred on, and give steps showing how we can reproduce the behavior you encountered.