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…eck to ensure we never put the maneuver node in the past. Removed some unneded debug logging.
…RE during startup
…g install and launch the game
…y KSP2 Debug folder and launch the game
…and SpaceWarp 1.1.1
…n a new file: simple_mj.cs, which uses this mod's namespace to prevent any conflicts with Flight Plan. Added public API function LaunchMNC that calls ToggleButton to bring up the GUI when requested by another mod (e.g., Flight Plan!)
…ernal_dlls folder
…can't be parsed to a number.
…th Flight Plan. Restored setting of Instance = this; in OnInitialized to support Flight Plan calling this mod's public methods.
…lass (NodeControl.cs)
… it. moved reset of SelectedNodeIndex out of DeleteNodes so that it can be managed in the main class. Commented out getCurrentNode as it's not being used. If we need it, it would go into Utilities.
…able thisNode that gets set at the top of OnGUI based on the SelectedNodeIndex and the list of Nodes from NodeControl. Added calls to Utility.RefreshActiveVesselAndCurrentManeuver(); as needed (top of OnGUI and any tiem we update a node). Added logic to try to get the orbital info from the node patches. Not working yet, but getting closer.
Updated compatibility info
Upgrade to newest template and UI rewrite
…_title in mod topic (forum update). Added discord mod thread update
…GUIenabled in addition to the being more than 0 nodes.
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