-
-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixes 0.6.1.1 Bugfixes and small improvments (#191)
* non-standard texture export - added support for non-xbm texture export (png, jpg, dds) - gitignorte VTunes Profiler files * uncooking support for asset browser - added uncooking optio to asset browser * Uncooking and Exporting - integrated wcc_lite depot for wkit - MainViewModel - ModExplorer ViewModel - uncooking in Asset Browser - export w2mesh to fbx * keep uncooked files in depot - added option to keep uncooked files in depot - fixed deleting multiple files in ModExplorer * refactor - simplified Wolvenkit folder structure - MainViewModel refactor * better uncoking - better logging - export with all dependencies - auto-uncook for exportable extensions * Add dependencies - Added an option to ModExplorer to auto-add all dependencies (imports, buffers) of a file - Automatically add dependencies when rendering a mesh * Revert "Merge branch 'master' into fixes-0.6.1" This reverts commit f8266e8d93dd9cf519733399970cf7c9dbeb1069, reversing changes made to cc9eb97556508b1e82ad50e2544b251ad3e06532. * disallow deleting and renaming files while documents are open - disallow deleting and renaming files while documents are open * widescreen welcome form - widescreen welcome form - disable add file to mod project button * uncooked xbm parsing - uncooked xbm parsing - bugfixes
- Loading branch information
Showing
23 changed files
with
426 additions
and
256 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.