-
-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* bugfixes - added ELightChannel enum - fixed relative path copying in ModExplorer - fixed a bug where files in frmScriptEditor would be saved in utf8 instead of utf16LE - fixed a bug where dlc textures would get imported as bundle in the importUtility * pack and launch fixes - fixed launching the game when packing is cancelled * dumb more hotkeys - F5 : pack and install mod - Ctrl+F5: pack and install mod, launch game * wkit small feature requests - added an option to disable the welcome form - fixed a bug with xbm image preview - added hotkeys to close and reopen tabs (ctrl + W, ctrl + shift + T) - updated the main and welcome forms abit - added more bulk edit options * frm Welcome redesign frm Welcome redesign * persist toolstrip locations - added checks for when no mod is loaded - persist toolstrip locations * png extraction - adding pngs with asset browser will extract pngs to Mod/TextureCache instead of Raw - fixed "asset browser here" behaviour for Raw textures * hotkey bugfixes - fixed a stupid bug where wkit would crash when hitting ctr+w and no document is open * progress form anchoring - anchored the progress form when loading files in the middle of the wkit window * Update frmModExplorer.Designer.cs - enabled filtering for Modexplorer
- Loading branch information
Showing
6 changed files
with
74 additions
and
25 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.