"nonpcinteraction" and "walkpastnpcs" #84
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Renames the "nonpccollision" field that Sarn added to "nonpcinteraction" for consistency with the player field, and gives it a corresponding config setting. Also makes it so that NPCs with it set will ignore block-like NPCs too.
Adds "walkpastnpcs", which specifically controls the bumping behaviour between two NPCs. It can have three values:
Side note: this technically comes with a minuscule change to how fireballs and ice balls (and bullet bills modified via config) bump off of things. But it doesn't seem to make a practical difference.