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Avoid sync chunk load in dismountVehicle method#633

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BoocordStudios wants to merge 1 commit intoWinds-Studio:ver/1.21.11from
BoocordStudios:ver/1.21.11
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Avoid sync chunk load in dismountVehicle method#633
BoocordStudios wants to merge 1 commit intoWinds-Studio:ver/1.21.11from
BoocordStudios:ver/1.21.11

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Modified LivingEntity#dismountVehicle to avoid forcing a sync chunk load when dismounting from a vehicle. This change uses getBlockStateIfLoaded to check the vehicle's chunk state, preventing potential deadlocks in Parallel World Ticking.

Logs of the issue: https://mclo.gs/wHZApeJ

Modified LivingEntity#dismountVehicle to avoid forcing a sync chunk load when dismounting from a vehicle. This change uses getBlockStateIfLoaded to check the vehicle's chunk state, preventing potential deadlocks in Parallel World Ticking.
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