use models for rendering instead#370
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celestialfault wants to merge 7 commits intoWildfireRomeo:fabric-1.21.11from
Open
use models for rendering instead#370celestialfault wants to merge 7 commits intoWildfireRomeo:fabric-1.21.11from
celestialfault wants to merge 7 commits intoWildfireRomeo:fabric-1.21.11from
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apparently trims still z-fight without the delta, even though that wasn't an issue last time i made these same changes...
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this also changes the dz on armor models to 3, as i feel like doing so makes these models match the vanilla texture better
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[ci skip]
move the portion of the texture used for the 'up' face (which is actually the underside of the breast?) up by one pixel to match how this used to be rendered prior to 1.21.9
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What kind of PR is this?
What changes does this PR make?
Changes our rendering to (mis)use Minecraft's
Modelinstead of the current custom renderer, which shaders seem to handle better.Fixes #369
Anything else we should know?
Opening as a draft as it'd be nice to take the opportunity to also fix armor UVs (see the associatedFIXMEcomment inGenderArmorLayer.java), but I don't really have the motivation to look into these UVs right now