This repository contains my research notebooks, design notes, and experiment logs for projects related to real-time rendering, Vulkan, and procedural graphics systems.
research-vault/
│
├── 00_Planning/ # Roadmaps, research questions, goals
├── 01_Papers/ # Literature review notes and paper summaries
├── 02_Experiments/ # Quarto and Jupyter notebooks (FFT, BVH, shaders)
├── 03_Designs/ # Architecture diagrams, PlantUML, and design docs
├── 04_Logs/ # Experiment logs and reflections
├── 05_PDFs/ # PDF files of the Research papers
├── Assets/ # Diagrams, RenderDoc captures, screenshots
└── Bibliography/ # Zotero exports and .bib references
- Develop an open research record in computer graphics and simulation.
- Reproduce, extend, and analyze key papers in real-time rendering.
- Document performance, data structures, and GPU-level implementation insights.
- And, honestly, just develop note-taking skills in research to member what I read more.
- Obsidian – Research note graph and idea linking
- Quarto + Jupyter – Executable notebooks for experiments
- GitHub + Obsidian Git – Automatic version control and backup
- Zotero + BetterBibTeX – Reference management
© 2025 Mohamed Tarek Mohamed. Licensed under the MIT License.