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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -5,6 +5,7 @@ This project implements a real-time, FFT-driven water simulation system capable
Instead of solving full 3D Navier–Stokes equations, the simulation represents the ocean surface as a heightfield derived from a wave energy spectrum in the frequency domain. The surface is updated each frame using Fast Fourier Transforms (FFTs), allowing thousands of interacting waves to evolve seamlessly and in real time.


[![CMake on multiple platforms](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/cmake-multi-platform.yml/badge.svg?branch=WhiteWhale52-patch-1)](https://github.com/WhiteWhale52/OceanSimulator/actions/workflows/cmake-multi-platform.yml)

# Motivations

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