Add multi-platform CMake workflow#33
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This workflow configures CMake to build a project on multiple platforms including Windows and Ubuntu, with support for different C and C++ compilers.
Added steps to install and verify CMake version 3.72.0.
Updated CMake installation steps for Windows, Ubuntu, and macOS to version 4.0.4 and added Chocolatey installation check.
Updated CMake installation commands for Linux and macOS to specify version correctly.
Updated the CI workflow to support additional OS and build types.
Added VulkanSDK installation step for macOS and updated CMake installation steps for Ubuntu and macOS.
Updated VulkanSDK installation steps for MacOS and added installation steps for Ubuntu.
Added steps to download and install VulkanSDK for Windows.
Removed Vulkan SDK installation steps for macOS, Linux, and Windows. Added setup step for Vulkan SDK and CMake.
Comment out CMake configuration step for Ninja builds.
Changed the CMakeLists.txt file
… location of the VMA file
…uffers Fixed the Core Layer CMakeLists.txt error where I linked to the wrong…
Removed comments and streamlined the CMake workflow for multiple platforms. Added installation steps for Ninja on macOS and Windows.
Updated CMake workflow to improve caching and build efficiency.
This reverts commit 3db5e25.
Added additional dependencies for Linux builds in CI.
… in the Swapchain.cpp file returned vk::Result but were ignored. Changed the method of make_debug_messengers to not take a message in. The debugCallback function accidently had VkDebugUtilsMessageSeverityFlagsBitsEXT twice changed one to be the type flags instead. Simplied both the destroy_debug_messenger and the make_debug_messenger to mainly use the C++ style constructor and just c++ style code
…imulator into WhiteWhale52-patch-1 Hopefully this is the last time I get an error
…not part of the core Vulkan library, I am using DispatchLoaderStatic but the functions like vkCreateDebugUtilsMessengerEXT and vkDestroyDebugUtilsMessengerEXT and vkSetDebugUtilsObjectNameEXT are not part of the static Vulkan lib. I manually added them using function pointers and casts
…'t match in the .h and .cpp files
…'t match in the .h and .cpp files
…'t match in the .h and .cpp files
… and in VulkanInit.cpp
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This workflow configures CMake to build a project on multiple platforms including Windows and Ubuntu, with support for different C and C++ compilers.