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WhiteWhale52/GhostofTsushimaGrassRendering

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An Attempt at an Open World Grass Rendering

Inspiration

  • This project was inspired by Ghost of Tsushima. The focus is the replicate its amazing grass rendering system which includes
    • The curvature of the grass blades following a quadratic bezier curve
    • The light reflection
    • Apply a scrolling global wind texture
    • Add player interaction to the grass
    • Use Chunking/Tiling to separate the world and run a compute shader per tile
    • Use Voronoi noise to create variations in grass groups, similar to areas of high nutrition and areas of low nutrition
    • Smoothly transition between a 15-vert grass blade to 7 vert grass blade to simulate different LOD

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A grass system based and inspired by Ghost of Tsushima's grass system.

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