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Remove weird Solver code. #15
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,289 +1,87 @@ | ||
| 'use strict'; | ||
|
|
||
| class Color { | ||
| constructor(r, g, b) { | ||
| this.set(r, g, b); | ||
| } | ||
|
|
||
| toString() { | ||
| return `rgb(${Math.round(this.r)}, ${Math.round(this.g)}, ${Math.round(this.b)})`; | ||
| } | ||
|
|
||
| set(r, g, b) { | ||
| this.r = this.clamp(r); | ||
| this.g = this.clamp(g); | ||
| this.b = this.clamp(b); | ||
| } | ||
|
|
||
| hueRotate(angle = 0) { | ||
| angle = angle / 180 * Math.PI; | ||
| const sin = Math.sin(angle); | ||
| const cos = Math.cos(angle); | ||
|
|
||
| this.multiply([ | ||
| 0.213 + cos * 0.787 - sin * 0.213, | ||
| 0.715 - cos * 0.715 - sin * 0.715, | ||
| 0.072 - cos * 0.072 + sin * 0.928, | ||
| 0.213 - cos * 0.213 + sin * 0.143, | ||
| 0.715 + cos * 0.285 + sin * 0.140, | ||
| 0.072 - cos * 0.072 - sin * 0.283, | ||
| 0.213 - cos * 0.213 - sin * 0.787, | ||
| 0.715 - cos * 0.715 + sin * 0.715, | ||
| 0.072 + cos * 0.928 + sin * 0.072, | ||
| ]); | ||
| } | ||
|
|
||
| grayscale(value = 1) { | ||
| this.multiply([ | ||
| 0.2126 + 0.7874 * (1 - value), | ||
| 0.7152 - 0.7152 * (1 - value), | ||
| 0.0722 - 0.0722 * (1 - value), | ||
| 0.2126 - 0.2126 * (1 - value), | ||
| 0.7152 + 0.2848 * (1 - value), | ||
| 0.0722 - 0.0722 * (1 - value), | ||
| 0.2126 - 0.2126 * (1 - value), | ||
| 0.7152 - 0.7152 * (1 - value), | ||
| 0.0722 + 0.9278 * (1 - value), | ||
| ]); | ||
| } | ||
|
|
||
| sepia(value = 1) { | ||
| this.multiply([ | ||
| 0.393 + 0.607 * (1 - value), | ||
| 0.769 - 0.769 * (1 - value), | ||
| 0.189 - 0.189 * (1 - value), | ||
| 0.349 - 0.349 * (1 - value), | ||
| 0.686 + 0.314 * (1 - value), | ||
| 0.168 - 0.168 * (1 - value), | ||
| 0.272 - 0.272 * (1 - value), | ||
| 0.534 - 0.534 * (1 - value), | ||
| 0.131 + 0.869 * (1 - value), | ||
| ]); | ||
| } | ||
|
|
||
| saturate(value = 1) { | ||
| this.multiply([ | ||
| 0.213 + 0.787 * value, | ||
| 0.715 - 0.715 * value, | ||
| 0.072 - 0.072 * value, | ||
| 0.213 - 0.213 * value, | ||
| 0.715 + 0.285 * value, | ||
| 0.072 - 0.072 * value, | ||
| 0.213 - 0.213 * value, | ||
| 0.715 - 0.715 * value, | ||
| 0.072 + 0.928 * value, | ||
| ]); | ||
| } | ||
|
|
||
| multiply(matrix) { | ||
| const newR = this.clamp(this.r * matrix[0] + this.g * matrix[1] + this.b * matrix[2]); | ||
| const newG = this.clamp(this.r * matrix[3] + this.g * matrix[4] + this.b * matrix[5]); | ||
| const newB = this.clamp(this.r * matrix[6] + this.g * matrix[7] + this.b * matrix[8]); | ||
| this.r = newR; | ||
| this.g = newG; | ||
| this.b = newB; | ||
| } | ||
|
|
||
| brightness(value = 1) { | ||
| this.linear(value); | ||
| } | ||
| contrast(value = 1) { | ||
| this.linear(value, -(0.5 * value) + 0.5); | ||
| } | ||
|
|
||
| linear(slope = 1, intercept = 0) { | ||
| this.r = this.clamp(this.r * slope + intercept * 255); | ||
| this.g = this.clamp(this.g * slope + intercept * 255); | ||
| this.b = this.clamp(this.b * slope + intercept * 255); | ||
| } | ||
|
|
||
| invert(value = 1) { | ||
| this.r = this.clamp((value + this.r / 255 * (1 - 2 * value)) * 255); | ||
| this.g = this.clamp((value + this.g / 255 * (1 - 2 * value)) * 255); | ||
| this.b = this.clamp((value + this.b / 255 * (1 - 2 * value)) * 255); | ||
| } | ||
|
|
||
| hsl() { | ||
| // Code taken from https://stackoverflow.com/a/9493060/2688027, licensed under CC BY-SA. | ||
| const r = this.r / 255; | ||
| const g = this.g / 255; | ||
| const b = this.b / 255; | ||
| const max = Math.max(r, g, b); | ||
| const min = Math.min(r, g, b); | ||
| let h, s, l = (max + min) / 2; | ||
|
|
||
| if (max === min) { | ||
| h = s = 0; | ||
| function generateRandomSaturatedColor() { | ||
| const hue = Math.random(); // Random hue value between 0 and 1 | ||
| const h = hue * 360; // Convert to degrees | ||
| const s = 1; // Full saturation | ||
| const v = 1; // Full brightness | ||
|
|
||
| const c = v * s; | ||
| const x = c * (1 - Math.abs((h / 60) % 2 - 1)); | ||
| const m = v - c; | ||
|
|
||
| let r, g, b; | ||
| if (h < 60) { | ||
| [r, g, b] = [c, x, 0]; | ||
| } else if (h < 120) { | ||
| [r, g, b] = [x, c, 0]; | ||
| } else if (h < 180) { | ||
| [r, g, b] = [0, c, x]; | ||
| } else if (h < 240) { | ||
| [r, g, b] = [0, x, c]; | ||
| } else if (h < 300) { | ||
| [r, g, b] = [x, 0, c]; | ||
| } else { | ||
| const d = max - min; | ||
| s = l > 0.5 ? d / (2 - max - min) : d / (max + min); | ||
| switch (max) { | ||
| case r: | ||
| h = (g - b) / d + (g < b ? 6 : 0); | ||
| break; | ||
|
|
||
| case g: | ||
| h = (b - r) / d + 2; | ||
| break; | ||
|
|
||
| case b: | ||
| h = (r - g) / d + 4; | ||
| break; | ||
| } | ||
| h /= 6; | ||
| [r, g, b] = [c, 0, x]; | ||
| } | ||
|
|
||
| return { | ||
| h: h * 100, | ||
| s: s * 100, | ||
| l: l * 100, | ||
| }; | ||
| } | ||
| r = Math.round((r + m) * 255); | ||
| g = Math.round((g + m) * 255); | ||
| b = Math.round((b + m) * 255); | ||
|
|
||
| clamp(value) { | ||
| if (value > 255) { | ||
| value = 255; | ||
| } else if (value < 0) { | ||
| value = 0; | ||
| } | ||
| return value; | ||
| } | ||
| return [r, g, b]; | ||
| } | ||
|
|
||
| class Solver { | ||
| constructor(target, baseColor) { | ||
| this.target = target; | ||
| this.targetHSL = target.hsl(); | ||
| this.reusedColor = new Color(0, 0, 0); | ||
| } | ||
|
|
||
| solve() { | ||
| const result = this.solveNarrow(this.solveWide()); | ||
| return { | ||
| values: result.values, | ||
| loss: result.loss, | ||
| filter: this.css(result.values), | ||
| }; | ||
| } | ||
|
|
||
| solveWide() { | ||
| const A = 5; | ||
| const c = 15; | ||
| const a = [60, 180, 18000, 600, 1.2, 1.2]; | ||
|
|
||
| let best = { loss: Infinity }; | ||
| for (let i = 0; best.loss > 25 && i < 3; i++) { | ||
| const initial = [50, 20, 3750, 50, 100, 100]; | ||
| const result = this.spsa(A, a, c, initial, 1000); | ||
| if (result.loss < best.loss) { | ||
| best = result; | ||
| } | ||
| } | ||
| return best; | ||
| } | ||
| function calculateHueShift(r, g, b) { | ||
| // Helper function to convert RGB to HSL | ||
| function rgbToHsl(r, g, b) { | ||
| r /= 255; | ||
| g /= 255; | ||
| b /= 255; | ||
|
|
||
| solveNarrow(wide) { | ||
| const A = wide.loss; | ||
| const c = 2; | ||
| const A1 = A + 1; | ||
| const a = [0.25 * A1, 0.25 * A1, A1, 0.25 * A1, 0.2 * A1, 0.2 * A1]; | ||
| return this.spsa(A, a, c, wide.values, 500); | ||
| } | ||
| const max = Math.max(r, g, b); | ||
| const min = Math.min(r, g, b); | ||
| let h, s, l; | ||
|
|
||
| spsa(A, a, c, values, iters) { | ||
| const alpha = 1; | ||
| const gamma = 0.16666666666666666; | ||
| l = (max + min) / 2; | ||
|
|
||
| let best = null; | ||
| let bestLoss = Infinity; | ||
| const deltas = new Array(6); | ||
| const highArgs = new Array(6); | ||
| const lowArgs = new Array(6); | ||
| if (max === min) { | ||
| h = s = 0; // Achromatic (grey) | ||
| } else { | ||
| const d = max - min; | ||
| s = l > 0.5 ? d / (2 - max - min) : d / (max + min); | ||
|
|
||
| for (let k = 0; k < iters; k++) { | ||
| const ck = c / Math.pow(k + 1, gamma); | ||
| for (let i = 0; i < 6; i++) { | ||
| deltas[i] = Math.random() > 0.5 ? 1 : -1; | ||
| highArgs[i] = values[i] + ck * deltas[i]; | ||
| lowArgs[i] = values[i] - ck * deltas[i]; | ||
| } | ||
| switch (max) { | ||
| case r: h = (g - b) / d + (g < b ? 6 : 0); break; | ||
| case g: h = (b - r) / d + 2; break; | ||
| case b: h = (r - g) / d + 4; break; | ||
| } | ||
|
|
||
| const lossDiff = this.loss(highArgs) - this.loss(lowArgs); | ||
| for (let i = 0; i < 6; i++) { | ||
| const g = lossDiff / (2 * ck) * deltas[i]; | ||
| const ak = a[i] / Math.pow(A + k + 1, alpha); | ||
| values[i] = fix(values[i] - ak * g, i); | ||
| } | ||
| h /= 6; | ||
|
||
| } | ||
|
|
||
| const loss = this.loss(values); | ||
| if (loss < bestLoss) { | ||
| best = values.slice(0); | ||
| bestLoss = loss; | ||
| } | ||
| return [h * 360, s, l]; | ||
| } | ||
| return { values: best, loss: bestLoss }; | ||
|
|
||
| function fix(value, idx) { | ||
| let max = 100; | ||
| if (idx === 2 /* saturate */) { | ||
| max = 7500; | ||
| } else if (idx === 4 /* brightness */ || idx === 5 /* contrast */) { | ||
| max = 200; | ||
| } | ||
|
|
||
| if (idx === 3 /* hue-rotate */) { | ||
| if (value > max) { | ||
| value %= max; | ||
| } else if (value < 0) { | ||
| value = max + value % max; | ||
| } | ||
| } else if (value < 0) { | ||
| value = 0; | ||
| } else if (value > max) { | ||
| value = max; | ||
| } | ||
| return value; | ||
| } | ||
| } | ||
| // Convert yellow (RGB 255, 255, 0) to HSL | ||
| const yellowHsl = rgbToHsl(255, 255, 0); | ||
| const yellowHue = yellowHsl[0]; | ||
|
|
||
| loss(filters) { | ||
| // Argument is array of percentages. | ||
| const color = this.reusedColor; | ||
| color.set(0, 0, 0); | ||
| // Convert target color to HSL | ||
| const targetHsl = rgbToHsl(r, g, b); | ||
| const targetHue = targetHsl[0]; | ||
|
|
||
| color.invert(filters[0] / 100); | ||
| color.sepia(filters[1] / 100); | ||
| color.saturate(filters[2] / 100); | ||
| color.hueRotate(filters[3] * 3.6); | ||
| color.brightness(filters[4] / 100); | ||
| color.contrast(filters[5] / 100); | ||
| // Calculate hue shift | ||
| let hueShift = targetHue - yellowHue; | ||
| if (hueShift < 0) hueShift += 360; | ||
|
|
||
| const colorHSL = color.hsl(); | ||
| return ( | ||
| Math.abs(color.r - this.target.r) + | ||
| Math.abs(color.g - this.target.g) + | ||
| Math.abs(color.b - this.target.b) + | ||
| Math.abs(colorHSL.h - this.targetHSL.h) + | ||
| Math.abs(colorHSL.s - this.targetHSL.s) + | ||
| Math.abs(colorHSL.l - this.targetHSL.l) | ||
| ); | ||
| } | ||
| return hueShift; | ||
| } | ||
|
|
||
| css(filters) { | ||
| function fmt(idx, multiplier = 1) { | ||
| return Math.round(filters[idx] * multiplier); | ||
| } | ||
| return `filter: sepia(${fmt(1)}%) saturate(${fmt(2) / 10}%) hue-rotate(${fmt(3, 3.6)}deg)`; | ||
| } | ||
| function hexToRgb(hex){ | ||
| return [ | ||
| parseInt(hex.substring(1, 3), 16), | ||
| parseInt(hex.substring(3, 5), 16), | ||
| parseInt(hex.substring(5, 7), 16), | ||
| ]; | ||
| } | ||
|
|
||
| function hexToRgb(hex) { | ||
| const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); | ||
| return result | ||
| ? [ | ||
| parseInt(result[1], 16), | ||
| parseInt(result[2], 16), | ||
| parseInt(result[3], 16), | ||
| ] | ||
| : null; | ||
| } | ||
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Like mentioned, just return hue if we lerp over hue shift