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# p5.joystick.js | ||
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 | ||
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## Overview | ||
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The **p5.joystick** library aims to facilitate integration with physical Joysticks. | ||
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It also has an easy calibration system, allowing you to configure different types of joysticks with the standard button format. | ||
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This library uses the [gamepad API](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API). | ||
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Through them it is possible to read directly the status of each joystick. This library also make possible an event based approach. | ||
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## Installation | ||
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It is necessary to insert p5.joystick.js in your html: | ||
```js | ||
<script src="js/p5.js"></script> | ||
<script src="p5.joystick.js"></script> | ||
<script src="sketch.js"></script> | ||
``` | ||
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### Usage | ||
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```js | ||
var joystick; | ||
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function setup() { | ||
createCanvas(window.innerWidth, window.innerHeight); | ||
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joystick = createJoystick(); | ||
if(!joystick.calibrated()) | ||
joystick.calibrate(true); | ||
joystick.onButtonPressed(onJoystick); | ||
joystick.onButtonReleased(onJoystick); | ||
joystick.onAxesPressed(onJoystick); | ||
joystick.onAxesReleased(onJoystick); | ||
} | ||
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function draw(){ | ||
background(100); | ||
joystick.draw(width/2, height/2); | ||
} | ||
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function onJoystick(e) { | ||
console.log("onJoystick", e); | ||
} | ||
``` | ||
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## Calibrating | ||
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Calibration associates each button on the virtual joystick with the physical joystick. | ||
You can make different combinations as you wish. | ||
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The calibration is automatically saved and loaded into a cookie. | ||
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 | ||
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## Methods | ||
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### createJoystick([debug]) | ||
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Initializes built-in listeners to integrate with gamepad API. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| debug | Boolean | No | If `true`, adds html elements to monitor all connected joysticks and the state of each button. | | ||
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### draw(x, y, [width], [height]) | ||
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Draws a joystick on the screen in the desired position and size. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| x | Number | Yes | horizontal position on screen. | | ||
| y | Number | Yes | vertical position on the screen. | | ||
| width | Number | No | Width of the joystick. Standard value: 440. | | ||
| height | Number | No | Height of the joystick. Standard value: 200. | | ||
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**Notice:** The drawing axis is centered, so the joystick is drawn around the x and y coordinates. | ||
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### calibrate(enable) | ||
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Enable/Disable calibration mode. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| enable | Boolean | Yes | Enable/Disable calibration mode. | | ||
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### getButtonPressedByName(name) | ||
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Returns a boolean button state: `true` or `false`. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| gamepadIndex | Integer | Yes | Joystick index. | | ||
| name | String | Yes | Button name: sholderLeft, sholderRight, axesUp, axesDown, axesLeft, axesRight, buttonBlue, buttonYellow, buttonRed, buttonGreen, start or select. | | ||
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**Notice:** Only works when calibrated. | ||
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### getButtonPressedByIndex(gamepadIndex, buttonIndex) | ||
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Returns a boolean button state: `true` or `false`. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| gamepadIndex | Integer | Yes | Joystick index. | | ||
| buttonIndex | Integer | Yes | Button index. | | ||
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### getAxesValueByIndex(gamepadIndex, axesIndex) | ||
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Returns a integer axis state: `-1`, `0`, `1`. | ||
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| Parameter | Type | Required | Description | | ||
| -------- | -------- | -------- | -------- | | ||
| gamepadIndex | Integer | Yes | Joystick index. | | ||
| axesIndex | Integer | Yes | Axes index. | | ||
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## Events | ||
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Events return an object with the following properties: | ||
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| Property | Type | Description | | ||
| -------- | -------- | -------- | | ||
| gamepadName | String | Joystick name. | | ||
| gamepadIndex | Integer | Joystick index. | | ||
| index | Integer | Button index. | | ||
| name | String | Button name: sholderLeft, sholderRight, axesUp, axesDown, axesLeft, axesRight, buttonBlue, buttonYellow, buttonRed, buttonGreen, start or select. Return empty "" if the joystick is not calibrated. | | ||
| pressed | Boolean | Button is pressed or not. | | ||
| type | String | Button type: axes or button. | | ||
| value | Integer | "axes" can return directions -1, 0 or 1, and buttons can return 0 or 1. | | ||
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There are 4 types of events: | ||
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### onButtonPressed | ||
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Triggered when a button is pressed. | ||
```js | ||
joystick.onButtonPressed(function(eventObj){}); | ||
``` | ||
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### onButtonReleased | ||
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Triggered when a button is released. | ||
```js | ||
joystick.onButtonReleased(function(eventObj){}); | ||
``` | ||
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### onAxesPressed | ||
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Triggered when an axes is pressed. | ||
```js | ||
joystick.onAxesPressed(function(eventObj){}); | ||
``` | ||
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### onAxesReleased | ||
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Triggered when an axes is released. | ||
```js | ||
joystick.onAxesReleased(function(eventObj){}); | ||
``` |
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