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This commit removes 2 checks for CHL2MP_Player::WantsLagCompensationOnEntity. The checks are problematic for 2 reasons:
Even if these problems didn't exist, trying to early out with these checks wouldn't help anything because the function is only called in CLagCompensationManager::StartLagCompensation, which is only called in weapon attack functions where an attack button would've most likely been pressed.
sv_showlagcompensation is enabled in the following gameplay footage
Before:
before.mp4
After:
after.mp4