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[ALL] Resolve vscript naming conflict between CBaseCombatWeapon and CBaseEntity GetName by adding GetTargetname for CBaseEntity #1220

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3 changes: 2 additions & 1 deletion src/game/server/baseentity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2259,7 +2259,8 @@ BEGIN_ENT_SCRIPTDESC_ROOT( CBaseEntity, "Root class of all server-side entities"

DEFINE_SCRIPTFUNC_NAMED( ScriptInputKill, "Kill", "" )
DEFINE_SCRIPTFUNC( GetClassname, "" )
DEFINE_SCRIPTFUNC_NAMED( GetEntityNameAsCStr, "GetName", "" )
DEFINE_SCRIPTFUNC_NAMED( GetEntityNameAsCStr, "GetName", "!!!LEGACY FOR COMPAT!!! Use GetTargetname" )
DEFINE_SCRIPTFUNC_NAMED( GetEntityNameAsCStr, "GetTargetname", "" )
DEFINE_SCRIPTFUNC( GetPreTemplateName, "Get the entity name stripped of template unique decoration" )
DEFINE_SCRIPTFUNC_NAMED( ScriptGetEHandle, "GetEntityHandle", "Get the entity as an EHANDLE" )

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