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@itsnobii itsnobii commented Oct 14, 2025

The initial number of timeouts is two, with one added during the first round of overtime (at a maximum of two). Safeguard is in place to only remove a timeout if the keybind is not pressed again within ten seconds of initial activation.

@cla-bot cla-bot bot added the cla-signed label Oct 14, 2025
…k `timeoutState.timeRemaining` rather than creating new timeouts
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Please also add the new timeout things from Tools to the replayplayer (running yarn run build should tell you there's an issue)

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