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VADITIM/README.md

// Vadim Niedental - Emotive Systems Designer

Most developers ship code that works.
I ship experiences that feel right.

In an age where AI scaffolds entire systems in seconds, the only thing left that truly matters is how it feels to use. That is where I operate, at the intersection of interaction, perception, and design.


// Philosophy

“People don't remember code.
They remember how your interface made them feel.”

The software world is filled with lifeless buttons, awkward transitions, and UI that exists just to check a box.
Code only exists to operate the machine. But real design? It is intentional. It listens. It moves with the user.

I design emotional trust into digital systems with motion, rhythm, and feedback that speaks.

Function is the floor. Feel is the ceiling.

As AI eats traditional development, feeling is the last frontier.
Buttons will always work. But how many invite interaction?

I do not build code. I build experiences worth touching again.


// What I Do

  • Perception-Driven UI/UX
    Interfaces designed to respond as if they care.

  • Motion & Interaction Design
    Transitions are not decorations; they are conversation.

  • Vibe-Prototyping
    I build fast with intuition and let code serve the feel.

  • Digital Empathy
    Systems that behave like good listeners: predictable, smooth, and satisfying.


// Notable Work

A portfolio built to be felt, not just seen.
Full-screen sections, motion-based navigation, tactile UI components.


Explore my work. Steal ideas. Fork components.
But always ask yourself:

“Does this feel good to use?”

Because forgettable software is everywhere.
But interfaces that feel alive? These are rare but most important memorable.


// Operating With

C# .NET

Godot Unity

HTML


Pinned Loading

  1. Haunted Haunted Public

    Student Project | First experience within the Unity Engine & C# Development

    C#

  2. Godot3D Godot3D Public

    First 3D Godot Project

    GDScript 1

  3. Portfolio25 Portfolio25 Public

    TypeScript