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Unity-Entities-Dodge-the-Bullets

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  • Version : Unity 2023.2b6

ํ•œ๊ตญ์–ด (Korean)

์ด ์ €์žฅ์†Œ๋Š” ECS๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋‹ท์ง€(์ด์•Œ ํ”ผํ•˜๊ธฐ) ๊ฒŒ์ž„์„ ๊ตฌํ˜„ํ•œ ์˜ˆ์ œ ์ž…๋‹ˆ๋‹ค. ๋ถ‰์€ ์ด์•Œ์„ ํ”ผํ•ด ์ตœ๋Œ€ํ•œ ์˜ค๋ž˜ ์‚ด์•„๋‚จ์œผ์„ธ์š”!

์ด ์˜ˆ์ œ์—์„œ๋Š” ๋‹ค์Œ ๊ณผ์ •์„ ๋ฐฐ์›๋‹ˆ๋‹ค.

  • ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์—”ํ‹ฐํ‹ฐ๋กœ ๋ฒ ์ดํฌ ํ•˜๋Š” ๋ฐฉ๋ฒ•
  • ์—”ํ‹ฐํ‹ฐ ์ปค๋งจ๋“œ ๋ฒ„ํผ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•
  • ์ด์•Œ ํŠ•๊น€์„ ๊ตฌํ˜„ํ•˜๋Š” ๋ฐฉ๋ฒ•
  • MonoBehaviour์™€ ์—”ํ‹ฐํ‹ฐ ์‹œ์Šคํ…œ ์‚ฌ์ด์— ์ •๋ณด๋ฅผ ๊ตํ™˜ํ•˜๋Š” ๋ฐฉ๋ฒ•
  • IJobEntity๋ฅผ ํ†ตํ•ด ์žก์œผ๋กœ ์—”ํ‹ฐํ‹ฐ๋ฅผ ์ œ์–ดํ•˜๋Š” ๋ฐฉ๋ฒ•

English (์˜์–ด)

This repository is an example of implementing bullet dodging game using ECS. Dodge the bullet for as long as possible!

In this example, you will learn the following steps

  • How to bake a GameObject into an Entity.
  • How to use the Entity Command Buffer
  • How to implement bullet bounce(Richocet)
  • How to exchange information between MonoBehaviour and the entity system.
  • How to control entities with jobs via IJobEntity

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