Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions README.md
Copy link
Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

go

Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,9 @@ Once configured, you can load assets using the Addressables API (see LoadObject.
##### Build the Android App Bundle
When you have configured the build settings according to the [Configure Build & Player Settings](#Configure-Build-&-Player-Settings) instructions, go to **File** > **Build Settings** and select **Build** to build the Android App bundle.


1234567890

**Note**: You can't upload a development build to the Google Play Console. If you want to upload your App Bundle to the Google Play Console, ensure that you create a release build. For more information, see [Build Settings](https://docs.unity3d.com/Manual/BuildSettings.html).

The PlayAssetDeliveryBuildProcessor will automatically move bundles to their "{asset pack name}.androidpack” directories in 'Assets/PlayAssetDelivery/Build/CustomAssetPackContent', so that they will be assigned to their corresponding custom asset pack. Then Unity will build all of the custom asset packs along with the generated asset packs.