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Gabriel Ivanica edited this page Oct 23, 2017
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Create a simple game project architecture for a generic game
- Go through all subsystems required for a Unity game
- Prototype project with all the topic discussed
- Good unity design principles
- Basic scene management
- Basic Scripting using C#
- Classic Managers
- GameManager
- ResourceManager
- AudioManager, etc...
- User input/interaction
- Game events and states
- Information layer
- Messaging and communication
- Useful design patterns
- Tips and tricks for beginners
- Avoid common pitfalls
- Classic Managers
- UI system
- Game storage
- persistent storage
- session storage
- Audio system
- Animation system
- Physics system