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Gabriel Ivanica edited this page Oct 23, 2017 · 2 revisions

IRV (Introduction to Virtual Reality) - Unity

Description

Create a simple game project architecture for a generic game

  • Go through all subsystems required for a Unity game
  • Prototype project with all the topic discussed

Resources

Concept presented in the demo project

  • Good unity design principles
  • Basic scene management
  • Basic Scripting using C#
    • Classic Managers
      • GameManager
      • ResourceManager
      • AudioManager, etc...
    • User input/interaction
    • Game events and states
    • Information layer
    • Messaging and communication
    • Useful design patterns
    • Tips and tricks for beginners
      • Avoid common pitfalls
  • UI system
  • Game storage
    • persistent storage
    • session storage
  • Audio system
  • Animation system
  • Physics system
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