Added procedural generation of the ground - Apostol Serban #23
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Used tilemaps for the ground, one with collision and with the occasional rock, and another tilemap without collision which contains only grass and bushes for ambiance. The tiles of the ground are arranged using a Rule Tile. The tiles sticking out alone, unfortunately, look jarring, but I did not have a good replacement at the time



Samples: