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Initial ideas:

  • Two main efforts

  • Stretch Goals

    • Potion checking (clear distinction between potion and card availability)
    • Add other power scans
      • Weak
      • Team card draw/energy
      • Enemy strength loss
      • Team Double Damage
    • Add Number of times power applied
    • Add mod config to allow toggling of window
      • Toggle powers searched for
      • Toggle potions on/off

KNOWN ISSUES:

  • Uppercut is a little bitch and doesn't set vulnerable as a dynamicVar cause it hates me
  • Creating a card and adding it to your hand doesn't trigger the draw function either

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