You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Only start tick functions for specific menu's if the user is allowed to open the menu.
No longer run any tick functions if the user is not allowed to use vMenu at all.
Remove unused code from tick functions, and merge them into other functions that only get called once.
Improved setting weather types from client menu.
Various small code improvements and cleanup.
New features
Added a manual snow toggle in the weather options that allows you to enable snow effects for any weather type, not just XMAS. You still get the best results if you use XMAS weather though. (use the vmenu_enable_snow convar to set the default value)
Ability to disable vMenu's player stats control completely (use the vmenu_disable_player_stats_setup convar).
Added warnings to certain features that are incompatible with OneSync Infinity.
Fixed
Current weather type not being selected correctly in some cases.
Permission changes
Added vMenu.WeaponOptions.CeramicPistol
Added vMenu.WeaponOptions.NavyRevolver
Added vMenu.WeaponOptions.PericoPistol
Added vMenu.WeaponOptions.MilitaryRifle
Added vMenu.WeaponOptions.CombatShotgun
Added vMenu.MiscSettings.EntitySpawner (moderators only by default)
Config changes
Added vmenu_handle_invisibility to prevent vMenu from setting the player's invisibility every frame. Useful if you have other resources that want to override vMenu's player invisibility option.
Added vmenu_disable_player_stats_setup to prevent vMenu from setting any player stats like stamina, shooting, driving ability, etc.
Added vmenu_enable_snow to manually enable snow on the ground without having the 'xmas' weather type selected.