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Releases: ToadsworthLP/desktoptale

Desktoptale 1.10.0

11 Dec 16:38

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New Features

  • Improved Flowey's behavior - when in a party, he now disappears into the ground and teleports to the party leader instead of staring at them without moving
  • Added the Spawn property to custom characters to set an animation that plays when the character is added
  • Added the Teleport property to custom characters to apply Flowey's teleportation behavior to custom characters
  • Added the Appear and Disappear properties to customize the animations that play when a character with teleportation enabled appears and disappears
  • Added the Override property to custom characters - if both the character name and the category of the custom character with this set to true match a built-in character, it will replace that character.
  • Added the Hidden property to custom characters to hide it from the menu if set to true
  • Added the LoopPoint property to state definitions to set a custom loop point for animations

Desktoptale 1.9.1

22 Aug 19:38

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Changes

  • Fixed occasional crash when setting the action sprite framerate to 0 in custom characters

Desktoptale 1.9.0

18 Aug 15:58

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New Features

  • Added the ability to create nested category hierarchies for custom characters by adding backslashes ("") to the category name

Changes

  • Optimized the right click menu by querying window names only when necessary

Desktoptale 1.8.1

15 Jun 23:15

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Changes

  • Fixed a bug that caused preset loading to fail if no party was set
  • Fixed global settings being saved to/loaded from the wrong directory when opening a preset
  • Changed the --idle-roaming CLI argument to --no-idle-roaming to get around a bug in the CLI library

Desktoptale 1.8.0

19 May 18:34

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New Features

  • Added a menu option to create a new party from the menu
  • Added a menu option to assign a party to a character, causing them to follow the party leader, or at least try to
  • Added the ability to switch the leader of a party by clicking them

Changes

  • Fixed a bug that caused custom characters with a walk/run speed of 0 to still move randomly

Desktoptale 1.7.0

06 May 22:30

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New Features

  • Added a distractions feature that displays various attacks from Sans' boss fight on your screen
  • Added menu options to adjust the frequency, the size and the focused window of the distractions
  • Added Froggit as a playable character (custom sprites made by @Inky_125)

Desktoptale 1.6.0

19 Apr 19:49

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New Features

  • Added an interaction button (Z/Space) to trigger a left mouse click where the currently focused character is standing (right click if holding down Shift)
  • Added a global setting to disable the interaction button
  • Added an action button (C) to manually trigger the Clover dance
  • Added action state support to the custom character system
  • Added support for sprites that show up when a character is being dragged with the mouse to the custom character system
  • Added the ability to adjust movement speed for custom characters
  • Added Napstablook from Undertale and Mo from Undertale Yellow

Changes

  • Made global settings persistent between sessions

Desktoptale 1.5.1

08 Apr 00:11

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Changes

  • Fixed sprite rendering artifacts at odd scale factors
  • Made diagonal movement sprite appearance more accurate to Undertale (based on PR by HighFlyer-222)

Desktoptale 1.5.0

06 Apr 20:56

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New Features

  • Added a menu option to make characters not react to the mouse unless CTRL is held
  • Added a menu option to duplicate the selected character

Changes

  • Reorganized menu options

Desktoptale 1.4.0

30 Mar 19:37
369f184

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New Features

  • Added a menu option to quickly add more characters
  • Added a menu option to remove a single character as closing Desktoptale entirely now removes all characters
  • Added a menu option to open the custom character folder

Changes

  • All characters now share a single Desktoptale instance, massively improving performance
  • Made diagonal movement more accurate to Undertale
  • Re-added Idle Roaming to the souls
  • Improved sprite z-sorting
  • Improved mouse cursor picking accuracy
  • Improved Stay in Window position tracking
  • Fixed context menu occasionally being triggering repeatedly