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⚠️ Nexus VR Character Model V.3 is in preview. It should **NOT** be used in production games yet. | ||
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# V.3 Migration | ||
Nexus VR Character Model is changing the character movement and replication | ||
to the new [VRService.AvatarGestures](https://devforum.roblox.com/t/animating-your-avatar-in-vr/2954399/). | ||
This move drastically improves compatibility and makes transitioning away | ||
from Nexus VR Character Model easier. | ||
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While at first it seems this like a good time to remove Nexus VR Character Model, | ||
you may want to keep it if: | ||
- You want to keep teleport controls as an option. | ||
- You want Nexus VR Backpack's loader included. | ||
- Note: [Nexus VR Backpack can be loaded without Nexus VR Character Model](https://github.com/TheNexusAvenger/Nexus-VR-Backpack?tab=readme-ov-file#manual). | ||
- You want characters + accesories to be transparent. | ||
- You want the menu. | ||
- You use any of the existing APIs and can't easily remove them yet. | ||
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## Loader Changes | ||
In order to load the preview, you must change the module that loads in | ||
from `10728814921` to `10728816434`. You can optionally remove the following | ||
options from the loader: | ||
- `Character.LocalAllowArmDisconnection` (no longer supported) | ||
- `Character.NonLocalAllowArmDisconnection` (no longer supported) | ||
- `Character.MaxNeckRotation` (managed by Roblox) | ||
- `Character.MaxNeckSeatedRotation` (managed by Roblox) | ||
- `Character.MaxNeckTilt` (managed by Roblox) | ||
- `Character.MaxTorsoBend` (managed by Roblox) | ||
- `Extra.TEMPORARY_UseIKControl` (managed by Roblox) | ||
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At the moment, `Camera.EnabledCameraOptions`, `Camera.DefaultCameraOption`, and | ||
`Camera.DisableHeadLocked` are unused, but may become supported in a future | ||
preview release. Help for implementing the cameras would be appreciated (see | ||
the limitations section for why custom cameras may still make sense). | ||
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## API Changes | ||
For now, no APIs are removed, but the `Input` and `Camera` APIs are non-functional | ||
due to custom cameras not being implemented. Be aware any APIs exposed but not documented | ||
are not supported and may be abruptly removed. | ||
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There were 2 `RemoteEvent`s that handled replication. Both have been removed, | ||
and should not have been used outside of Nexus VR Character Model. | ||
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## Known Issues/Limitations | ||
### Roblox Limitations | ||
- [Teleporting characters is broken](https://devforum.roblox.com/t/animating-your-avatar-in-vr/2954399/9) | ||
as of Roblox release 623. Smooth locomotion is recommended for now, and other | ||
character teleports (like elevator, teleporters, or custom spawns) may not work | ||
as expected. | ||
- [Crouching is not supported.](https://devforum.roblox.com/t/animating-your-avatar-in-vr/2954399/28) | ||
- It is possible for hands to not extend up to the controller. This is due to | ||
Roblox prioritizing arms being connected over matching the hand placement. | ||
- Depending on how Roblox is opened, it is easy for the camera to be stuck far | ||
above the head of the character. | ||
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### Preview Limitations | ||
- Custom cameras are not supported and the menu option is hidden. The third-person | ||
preview meant for recording and the ability to go upside-down in first-person | ||
are not possible right now. | ||
- Recentering and setting the eye level are disabled. Their implementation depends | ||
on how the cameras are implemented. However, it is probably that they will be | ||
combined into a single Recneter button using [`VRService:RecenterUserHeadCFrame()`](https://create.roblox.com/docs/reference/engine/classes/VRService#RecenterUserHeadCFrame). | ||
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## Full Release Timeline | ||
There is no current timeline for V.3's release. The goal is to get the preview | ||
limitations sorted out and for the Roblox limitations due to bugs off the list. | ||
V.3 will probably be in a preview for a couple of months. |