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843 changes: 0 additions & 843 deletions PS5 NOR Modifier/Form1.Designer.cs

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1,159 changes: 0 additions & 1,159 deletions PS5 NOR Modifier/Form1.cs

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817 changes: 817 additions & 0 deletions PS5 NOR Modifier/MainForm.Designer.cs

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687 changes: 687 additions & 0 deletions PS5 NOR Modifier/MainForm.cs

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220 changes: 140 additions & 80 deletions PS5 NOR Modifier/Form1.resx → PS5 NOR Modifier/MainForm.resx
Original file line number Diff line number Diff line change
@@ -1,81 +1,141 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label1.Text" xml:space="preserve">
<value>The PS5 NOR modifier is a Windows GUI tool created by TheCod3r to make rewriting NOR flash rom files quickly and easily.
TheCod3r is a hardware technician and amatuer software developer who spends a lot of time on research and development for the PS5,
Xbox Series consoles etc. Remember that this takes time, so if you find any value in my software, please consider supporting me with a donation.</value>
</data>
<data name="label4.Text" xml:space="preserve">
<value>Please consider supporting my work and time with a small donation. Your contribution will make my wallet happy and help feed my
coffee addiction! Click here to donate to me. Even a dollar helps :) Don't forget to subscribe to me on YouTube too!</value>
</data>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<data name="label25.Text" xml:space="preserve">
<value>You can send custom commands
with UART using this feature. Note
that any command entered here
will return unparsed results. Please
also be sure to know what you are
doing as sending unsafe commands
can damage your device.</value>
</data>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="infoBoxLabel.Text" xml:space="preserve">
<value>The PS5 NOR modifier is a Windows GUI tool created by TheCod3r to make rewriting NOR flash rom files quickly and easily.
TheCod3r is a hardware technician and amatuer software developer who spends a lot of time on research and development for the PS5,
Xbox Series consoles etc. Remember that this takes time, so if you find any value in my software, please consider supporting me with a donation.</value>
</data>
<data name="donateInfoLabel.Text" xml:space="preserve">
<value>Please consider supporting my work and time with a small donation. Your contribution will make my wallet happy and help feed my
coffee addiction! Click here to donate to me. Even a dollar helps :) Don't forget to subscribe to me on YouTube too!</value>
</data>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<data name="uartInfoLabel.Text" xml:space="preserve">
<value>You can send custom commands
with UART using this feature. Note
that any command entered here
will return unparsed results. Please
also be sure to know what you are
doing as sending unsafe commands
can damage your device.</value>
</data>
</root>
8 changes: 4 additions & 4 deletions PS5 NOR Modifier/PS5 NOR Modifier.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -14,19 +14,19 @@
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>none</DebugType>
<DebugType>full</DebugType>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<DebugType>none</DebugType>
<DebugType>full</DebugType>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<DebugType>full</DebugType>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<DebugType>none</DebugType>
<DebugType>full</DebugType>
</PropertyGroup>

<ItemGroup>
Expand Down
2 changes: 1 addition & 1 deletion PS5 NOR Modifier/PS5 NOR Modifier.csproj.user
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
<_LastSelectedProfileId>C:\Users\TheCod3r\source\repos\PS5 NOR Modifier\PS5 NOR Modifier\Properties\PublishProfiles\FolderProfile.pubxml</_LastSelectedProfileId>
</PropertyGroup>
<ItemGroup>
<Compile Update="Form1.cs">
<Compile Update="MainForm.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
Expand Down
2 changes: 1 addition & 1 deletion PS5 NOR Modifier/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ static void Main()
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new MainForm());
}
}
}
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