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0fa081a
pre cleanup primal rework + rider package ,.,.
kinaclipse101 Jun 17, 2026
b730633
Merge remote-tracking branch 'TeamMoonstorm/main' into prima-rework-p…
kinaclipse101 Jun 26, 2026
2d02154
basically done i think .,.,
kinaclipse101 Jun 28, 2026
f8eb961
basically basically done but could use a wave rewrite .,,.
kinaclipse101 Jul 1, 2026
cee04cb
wow rewriting that was a lot easier than i thought .,,.
kinaclipse101 Jul 1, 2026
8787d02
birthright owner name sync + lang token + cognation fix ,.,.
kinaclipse101 Jul 1, 2026
e5b3c09
idrs oough hh ,.., and code clenaup ,..
kinaclipse101 Jul 2, 2026
7bb8d29
fun starstorm facts. ,.,
kinaclipse101 Jul 3, 2026
66cc0dc
bandit birthright idr fix + exe luminous shot compat ,..
kinaclipse101 Jul 3, 2026
4bd83c0
mysterious wind ,..
kinaclipse101 Jul 22, 2026
b682bae
bwaa,. ,.
kinaclipse101 Jul 26, 2026
27dcb79
move ,.. ,
kinaclipse101 Jul 26, 2026
0d1ea1e
only 2g ! only for free ! only 2g ,.., ,.
kinaclipse101 Jul 29, 2026
d399a8e
Merge branch 'evilandfuckedupmimicofmysteriousorigin' into prima-rewo…
kinaclipse101 Aug 3, 2026
fd18278
add icons to config menu oh my god why hasnt anyone fixed this yet ,..,
kinaclipse101 Aug 19, 2026
51d848f
manifsest gorp ,..,
kinaclipse101 Aug 20, 2026
e6be7b3
test commit for remote builder ,.,. ignore ., ,.
kinaclipse101 Aug 20, 2026
aef80d0
readme update ,.,.
kinaclipse101 Aug 21, 2026
f727243
fix shock drone being too big in trishops ,..
kinaclipse101 Aug 21, 2026
b8d15ce
fixes for github issues #1041 #1046 and #1038
kinaclipse101 Aug 21, 2026
f97d7e0
fix #992
kinaclipse101 Aug 26, 2026
b840b42
follow chinchi advice ., ,.
kinaclipse101 Aug 27, 2026
ea168b5
swuff comments + lunar team config ,. ,
kinaclipse101 Sep 4, 2026
57d4e5a
fix knight mat handle things .,.,
kinaclipse101 Sep 8, 2026
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5 changes: 4 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,9 @@ skills-lock.json
# Visual Studio cache directory
.vs/

# rider ide cache ,.,.
SS2-Project/.idea/

# Gradle cache directory
.gradle/

Expand Down Expand Up @@ -110,4 +113,4 @@ SS2-Project/Assets/Wwise/Deployment/Plugins/Mac/*

#Integration zips
SS2-Project/WwiseUnityIntegration_Windows_Src.zip
SS2-Project/WwiseUnityIntegration_Mac_Src.zip
SS2-Project/WwiseUnityIntegration_Mac_Src.zip
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,14 @@ That said, if you are looking to contribute to the project, set-up instructions

* You'll need:
* Unity Hub
* Unity version 2019.4.37f1 (Available from: https://unity.com/releases/editor/archive)
* Unity version 2021.3.33f1 (Available from: https://unity.com/releases/editor/archive)
* A Git client (IE: GithubDesktop, Gitkraken, etc)

* Begin by cloning the repository to your hard drive.

![](https://files.catbox.moe/2dz2k4.gif)

* Once the project downloads, open the `SS2-Project` folder with Unity 2019.4.37f1. Keep in mind that opening the project for the first time will take time, so patience is key.
* Once the project downloads, open the `SS2-Project` folder with Unity 2021.3.33f1. Keep in mind that opening the project for the first time will take time, so patience is key.

![](https://files.catbox.moe/gyzq2y.gif)

Expand Down Expand Up @@ -156,4 +156,4 @@ Q: I fetched origin on my fork, and now i have general instability and/or weird
* Select everything on the folder EXCECPT ``manifest.json`` and ``packages-lock.json``
* Delete the selected contents
* Open your unity project
* Reimport your game, remember that the correct import configuration can be found [here](#developingcontributions)
* Reimport your game, remember that the correct import configuration can be found [here](#developingcontributions)
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,9 @@
"SS2_BIRTHRIGHT_UNCLAIMED_REMOVED": "<style=cShrine>A deal was struck. {0} must claim their birthright.</style>",

"SS2_BIRTHRIGHT_UNCLAIMED_RARE": "<style=cShrine>It isn't fair.</style>",
"SS2_BIRTHRIGHT_OBJECTIVE": "{0} <style=cIsUtility>Birthright(s)</style> unclaimed",
"SS2_BIRTHRIGHT_OBJECTIVE": "{0} <style=cIsUtility>Birthright(s)</style> unclaimed. {1}s left!",
"SS2_BIRTHRIGHT_OBJECTIVEFAILED": "{0} <style=cIsUtility>Birthright(s)</style> unclaimed. <style=cIsUtility>Survive.</style> ",
"SS2_BIRTHRIGHT_OBJECTIVEFAILEDCLAIMEDALL": "<style=cIsUtility>Survive.</style> ",

"SS2_PEDESTAL_NAME": "Pedestal",
"SS2_PEDESTAL_CONTEXT": "Use Pedestal",
Expand Down
4 changes: 2 additions & 2 deletions SS2-Project/Assets/Languages/en/SS2Lang_ItemsLunar_en.json
Original file line number Diff line number Diff line change
Expand Up @@ -32,8 +32,8 @@
"SS2_ITEM_RELICOFECHELON_LORE": "No no Youngling, you are here too soon! I haven't the time to prepare. Please...Come back later.",

"SS2_ITEM_PRIMAL_BIRTHRIGHT_NAME": "Primal Birthright",
"SS2_ITEM_PRIMAL_BIRTHRIGHT_DESC": "Grants <style=cIsUtility>{0}</style> <style=cStack>(+{1} per stack)</style> Legendary Chest <style=cIsUtility>on each stage</style>, <style=cDeath>but you cannot leave without claiming your birthright</style>.",
"SS2_ITEM_PRIMAL_BIRTHRIGHT_PICKUP": "Grants a Legendary Chest on each stage, <style=cDeath>but you cannot leave without claiming your birthright</style>.",
"SS2_ITEM_PRIMAL_BIRTHRIGHT_DESC": "Grants <style=cIsUtility>{0}</style> <style=cStack>(+{1} per stack)</style> Legendary Chest(s) <style=cIsUtility>on each stage</style>, but you <style=cDeath>cannot leave without claiming your birthright</style> and must claim it within <style=cDeath>{2} seconds</style> <style=cStack>(+{3}s per stack)</style> <style=cDeath>of entering the stage</style> or <style=cIsUtility>face punishment</style>.",
"SS2_ITEM_PRIMAL_BIRTHRIGHT_PICKUP": "Grants a <style=cIsUtility>Legendary Chest</style> on each stage, <style=cDeath>but you cannot leave without claiming your birthright</style> and <style=cDeath>must claim it within a time limit</style> or <style=cIsUtility>face punishment</style>.",
"SS2_ITEM_PRIMAL_BIRTHRIGHT_LORE": "The symbols on the parchment are foreign to you. You do not understand what they are, but somehow, you understand the meaning they carry. Power. Will. Authority, and a message. \n\n\"The right to rule is earned through strength and wit, and those alone. It cannot be granted by another. It cannot be granted by birth nor blood. Only strength justifies itself.\"\nYou look back down. The flickering lights of the hull cast strange shapes in the shard. Reflected shadows against its glow, coalescing into shapes that coalesce into figures.\n\nTwo shadows stumble aimlessly around in the reflection, against the backdrop of dawn. Short, stubby shadows. A seed falls into one's hair, and it laughs and plants it back into the soil. A seed falls into another's hands. It gently pries the thing open, to learn what will grow.\n\nThe shadows lengthen as the sun moves through the sky. Long, imposing shadows against twilight. Positioned perfectly, like an eerie gate to the light.\n\nOne shadow begins to grow faster still, stretching until the whole world is a blanket of darkness. The lone shadow thrashes against its prison, indistinguishable against the sea of blackness, fiercely refusing to fade away.\n\nOne shadow remains in the light. It stands in front of the now rising sun, eclipsing its light. Rays of golden sun wrap around it, forming a coronal halo for the shadow. Standing out starkly against the world around it- blinding, searing, formless. Selfish. It does not move.\n\nYou squint your eyes, and the symbols hold a new meaning.\n\n\"It isn't fair.\""

}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,11 @@
"SS2_UNLOCKABLE_LOG_MIMIC": "Logbook: Security Chest",
"SS2_MIMIC_BODY_LORE": "\"Now, I'd like to see this as something of a learning experience, all things considered. Evolutionary biology has a curious place for mimicry, my friend- certain creatures seek not to be threatening or inviting by their own merit, but rather by the means of seeming to be a different thing entirely. Of course, evolution being random means that this isn't what we're dealing with-\"\n\n\"It’s also not what we're dealing with because-\"\n\n\"No no, let me finish. In this case we have a very fascinating example, don't we? A machine emulating another machine in such an animated way, as a means to trick us into getting close- why, it's positively Wicklerian in design, isn't it? Whoever made this thing really had a heart for it, don't you think?\"\n\n\"...Dude, it just steals shit. Nothin' fancy about it.\"\n\n\"Nature really is beautiful, even in a place like this.\"\n\n\"Shut up and let’s keep moving. Ugh, god, why'd I have to get stuck with this guy?\"\n\n-Signal echoes, UES Contact Light",
"SS2_MIMIC_THEFT": "<style=cWorldEvent>{0} stole {2}'s {1}</color>",

"SS2_MIMIC_EQUIP_BODY_NAME": "Security Barrel",
"SS2_MIMIC_EQUIP_BODY_SUBTITLE": "The Mimic",
"SS2_UNLOCKABLE_LOG_MIMIC_EQUIP": "Logbook: Security Barrel",
"SS2_MIMIC_EQUIP_BODY_LORE": "what the fuck. what the fuck is that thing. i dont like it. what the fuc k,,",

"SS2_HERO_BODY_NAME": "Hero's Shade",
"SS2_HERO_BODY_SUBTITLE": "Umbra of the Bulwark",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RemapTex:
m_Texture: {fileID: 2800000, guid: e29fa9a4cebd523459a97a5665356b44, type: 3}
m_Texture: {fileID: 2800000, guid: e4f7f64a750d83cb8a2828300d4a994a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SliceAlphaTex:
Expand All @@ -98,11 +98,11 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaBias: 0.1
- _AlphaBoost: 1
- _AlphaBias: 0.2559012
- _AlphaBoost: 3.9
- _BlueChannelBias: 0
- _BlueChannelSmoothness: 0
- _Boost: 10
- _Boost: 3.2
- _BumpScale: 1
- _CalcTextureAlphaOn: 0
- _CloudOffsetOn: 1
Expand All @@ -117,7 +117,7 @@ Material:
- _DisableRemapOn: 0
- _DistortionStrength: 0.32
- _DitherOn: 0
- _DstBlend: 1
- _DstBlend: 10
- _EliteBrightnessMax: 1
- _EliteBrightnessMin: 0
- _EliteIndex: 0
Expand Down Expand Up @@ -174,7 +174,7 @@ Material:
- _SpecularStrength: 0
- _SplatmapOn: 0
- _SplatmapTileScale: 1
- _SrcBlend: 1
- _SrcBlend: 5
- _UVSec: 0
- _UseUV1On: 0
- _VertexAlphaOn: 0
Expand All @@ -189,5 +189,5 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlashColor: {r: 0, g: 0, b: 0, a: 1}
- _RimColor: {r: 0.4383876, g: 0, b: 0.9779412, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.40392157, g: 0.69803923, b: 1, a: 1}
m_BuildTextureStacks: []
Original file line number Diff line number Diff line change
Expand Up @@ -3614,3 +3614,22 @@ MonoBehaviour:
localAngles: {x: 59.19023, y: 65.71275, z: 132.8283}
localScale: {x: 4.6, y: 4.4, z: 4.4}
limbMask: 0
- keyAsset: {fileID: 11400000, guid: e6560c4541eb11a4893c230acd608387, type: 2}
keyAssetAddress:
m_AssetGUID:
m_SubObjectName:
m_SubObjectType:
displayRuleGroup:
rules:
- ruleType: 0
followerPrefab: {fileID: 8349224457750773638, guid: 5e83a0c86eda7804fb0199ddad3a22e1,
type: 3}
followerPrefabAddress:
m_AssetGUID:
m_SubObjectName:
m_SubObjectType:
childName: Base
localPos: {x: -1.24363, y: 3.3376, z: -1.40198}
localAngles: {x: 0, y: 307.7183, z: 0}
localScale: {x: 0.00363, y: 0.00363, z: 0.00363}
limbMask: 0
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