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jamesi8086
approved these changes
Mar 21, 2024
1yd1a
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Mar 22, 2024
* Sample Lights code (#96) * code etc * apply jay demon * Drive set rotation (#87) * added controlRobotOrientedWithRotationSetpoint * added comment * added rotation lock-on to drive * added controls in OI * turret shooter at home * removed old code from drive * used constant for threshold * added default speaker positions * spotless * clean up * changed controls and default * apply linter to streamline PR process * logs * fixed oi stuff * changed negative so that it tracks the red target correctly * made shootNow work with new changes * Allow shooting only for luis, seperate buttons for speaker vs amp, lint, some changes etc. * update conflicting buttons * new boxop code * removed unused PID controller * changed logic for shooting button without rotation lock * added VisionConstants and made visionSpeakerHelper update the robot position based on the known speaker position (rather than vice versa) * makes auton reset position based off of april tag if it sees * deleted wrong boxop climber code * added todo comment * removed unnecessary logging, added vision update to shootnow * theoretically fixed context issues * stopped drive once done using in shootNow, added timeouts * commented out spammy log * added shooting ability * added log to update * added extra pid value * added top * added scoring position, changed some constants * changed visionSpeakerHelper back to updating target position rather than robot position * minor shooter changes * Optimized turning so that it always goes in the shortest direction. * Ran spotlessApply * added drive rotation to be in run so it continues even after calling once everything works for the most part! * spotless * reverted untested drive change * added comment --------- Co-authored-by: Leek <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: ThatComposerDude <[email protected]> * Fix canid on candle (#97) * restructure climber controls so all climber stuff happens within an enable climber condition. this allows us to simplify the context ownership logic a little. * linting * merging latest from main * fix merge issues * bringing back closer to base pr (reducing diffs) --------- Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: Rajit G <[email protected]> Co-authored-by: Leek <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: ThatComposerDude <[email protected]> Co-authored-by: Debajit Ghosh <[email protected]>
qntmcube
added a commit
that referenced
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Mar 22, 2024
* climber conditions * spotless * added protection against constantly releasing shoulder ownership * make boxop functional * docs + tweaks * Climber boxop restructuring experiment (#99) * Sample Lights code (#96) * code etc * apply jay demon * Drive set rotation (#87) * added controlRobotOrientedWithRotationSetpoint * added comment * added rotation lock-on to drive * added controls in OI * turret shooter at home * removed old code from drive * used constant for threshold * added default speaker positions * spotless * clean up * changed controls and default * apply linter to streamline PR process * logs * fixed oi stuff * changed negative so that it tracks the red target correctly * made shootNow work with new changes * Allow shooting only for luis, seperate buttons for speaker vs amp, lint, some changes etc. * update conflicting buttons * new boxop code * removed unused PID controller * changed logic for shooting button without rotation lock * added VisionConstants and made visionSpeakerHelper update the robot position based on the known speaker position (rather than vice versa) * makes auton reset position based off of april tag if it sees * deleted wrong boxop climber code * added todo comment * removed unnecessary logging, added vision update to shootnow * theoretically fixed context issues * stopped drive once done using in shootNow, added timeouts * commented out spammy log * added shooting ability * added log to update * added extra pid value * added top * added scoring position, changed some constants * changed visionSpeakerHelper back to updating target position rather than robot position * minor shooter changes * Optimized turning so that it always goes in the shortest direction. * Ran spotlessApply * added drive rotation to be in run so it continues even after calling once everything works for the most part! * spotless * reverted untested drive change * added comment --------- Co-authored-by: Leek <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: ThatComposerDude <[email protected]> * Fix canid on candle (#97) * restructure climber controls so all climber stuff happens within an enable climber condition. this allows us to simplify the context ownership logic a little. * linting * merging latest from main * fix merge issues * bringing back closer to base pr (reducing diffs) --------- Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: Rajit G <[email protected]> Co-authored-by: Leek <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: ThatComposerDude <[email protected]> Co-authored-by: Debajit Ghosh <[email protected]> * change shoulder pos + move soft stop * move override * lint * changed lights for max * canid for candle * added stops and more deadzone * reversed boxop controls --------- Co-authored-by: qntmcube <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: Leek <[email protected]> Co-authored-by: Mixmix00 <[email protected]> Co-authored-by: ThatComposerDude <[email protected]> Co-authored-by: Debajit Ghosh <[email protected]>
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