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#include <SDL.h> | ||
SDL_Color player_color = {r: 0xFF, g: 0x26, b: 0x26, a: 255}; | ||
SDL_Color cubis_color = {r: 0x5B, g: 0x5B, b: 0xFF, a: 255}; |
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const int SCREEN_WIDTH = 640; | ||
const int SCREEN_HEIGHT = 200; | ||
const std::string HELP = "HELP\nIn CubiGrav your goal is to get the furthest without touching any obstacle.\nTo do this you can change your position from the roof to the ceiling using th Up and Down keys."; |