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NO_EjectFirstPerson (BepInEx mod)

Puts your camera in the pilot’s eyes while ejecting in Nuclear Option.

By default the game follows the ejection seat / pilot in a 3rd-person orbit view. This mod detects when the camera is following your PilotDismounted unit and forces a first-person camera at the pilot’s head.

Install (quick)

  1. Install BepInEx 5 for Nuclear Option (if you don’t already have it).
  2. Download this mod to get NO_EjectFirstPerson.dll.
  3. Extract and copy the whole mod folder to plugins folder path below
...\Nuclear Option\BepInEx\plugins\
  1. Launch the game.

It will try to auto-detect your Steam install and copy the DLL into BepInEx\plugins.

Config

After first run, BepInEx creates:

...\Nuclear Option\BepInEx\config\com.nicho.nuclearoption.ejectfirstperson.cfg

Useful options:

  • HidePilotRenderers=true (default): hides your pilot body to reduce clipping.
  • EyeForwardOffset, EyeUpOffset: small offsets to align the view.
  • NearClip: helps prevent the helmet/body from clipping.
  • LockFovToCurrent: keep whatever FOV you’re using.

Notes / limitations

  • The mod tries to find a humanoid head bone. If the rig isn’t humanoid, it falls back to searching transform names like “Head / Helmet / Eyes”.
  • If the camera is switched away from your ejected pilot, the mod automatically disables and restores renderers / camera settings.

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