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Ability to save, list, and load characters #30

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Dec 5, 2024
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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -30,3 +30,4 @@ ex_ttrpg_dev

# Ignore custom/local rule system configs
/local_system_configs/
/local_characters/
14 changes: 14 additions & 0 deletions lib/globals.ex
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@ defmodule ExTTRPGDev.Globals do
Module which defines globals like project paths
"""
@project_root File.cwd!()
@characters_path Path.join(~w(#{@project_root} local_characters))
@system_configs_path Path.join(~w(#{@project_root} priv system_configs))
@local_system_configs_path Path.join(~w(#{@project_root} local_system_configs))
@license_file_name "license.md"
Expand All @@ -21,6 +22,19 @@ defmodule ExTTRPGDev.Globals do
@project_root
end

@doc """
The path to where characters are stored on your machine

## Examples

iex> ExTTRPGDev.Globals.characters_path()
"/full/path/to/project/ex_ttrpg_dev/priv/characters"

"""
def characters_path do
@characters_path
end

@doc """
The path to where system configs are stored

Expand Down
107 changes: 106 additions & 1 deletion lib/rule_systems/characters.ex
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,116 @@ defmodule ExTTRPGDev.RuleSystems.Characters do
@moduledoc """
This module handles the definition of rule system characters, and what they do
"""
alias ExTTRPGDev.Globals

defmodule CharacterMetadata do
@moduledoc """
Metadata for an individual charater
"""
defstruct [:slug, :rule_system]
end

defmodule Character do
@moduledoc """
Definition of an individual character
"""
defstruct [:name, :ability_scores, :rule_system]
defstruct [:name, :ability_scores, :metadata]
end

def from_json!(character_json) when is_bitstring(character_json) do
character_json
|> Poison.decode!(
as: %Character{
metadata: %CharacterMetadata{
rule_system: %ExTTRPGDev.RuleSystems.Metadata{}
}
}
)
end

@doc """
Get the file path for a character

## Examples

iex> Characters.character_file_path!(%Character{metadata: %CharacterMetadata{slug: "mr_whiskers"}})
"mr_whiskers.json"
"""
def character_file_path!(%Character{metadata: %CharacterMetadata{slug: slug}}),
do: character_file_path!(slug)

def character_file_path!(character_slug) when is_bitstring(character_slug) do
Path.join(Globals.characters_path(), "#{character_slug}.json")
end

@doc """
Returns a boolean as to whether the character exists on disk

## Examples

iex> Characters.character_exists?(%Characters.Character{name: "This Character exists"})
true

iex> Characters.Character_exists?(%Characters.Character{name: "This character doesn't exist})
false
"""
def character_exists?(%Character{} = character) do
character
|> character_file_path!
|> File.exists?()
end

@doc """
Saves the given character to disk. Error is raised if character already exists unless `overwrite` is set to true

## Example

iex> Characters.save_character!(%Characters.Character{name: "doesn't exist yet"})
:ok

iex> Characters.save_character!(%Characters.Character{name: "exists already"})
:error, :character already exists

iex> Characters.save_character!(%Characters.Character{name: "exists already"}, true)
:ok
"""
def save_character!(
%Character{} = character,
overwrite \\ false
) do
if character_exists?(character) and not overwrite do
raise "Character named #{character.name} already exsts. To overwrite, pass `overwrite` as true"
else
File.mkdir_p!(Globals.characters_path())
File.write!(character_file_path!(character), Poison.encode!(character))
end
end

@doc """
List saved characters

## Example

iex> Characters.list_characters!()
[%Character{}, %Character{}, ...]
"""
def list_characters!() do
Globals.characters_path()
|> File.ls!()
|> Enum.map(fn x -> String.trim_trailing(x, ".json") end)
end

@doc """
Load a saved character

## Example

iex> Character.load_character!("misu_park_the_cat")
%Character{}
"""
def load_character!(character_slug) do
character_file_path!(character_slug)
|> File.read!()
|> from_json!()
end
end
13 changes: 11 additions & 2 deletions lib/rule_systems/rule_system.ex
Original file line number Diff line number Diff line change
Expand Up @@ -101,10 +101,19 @@ defmodule ExTTRPGDev.RuleSystems.RuleSystem do
abilities: %Abilities{} = abilities,
metadata: %Metadata{} = metadata
}) do
name = Faker.Person.name()

%Characters.Character{
name: Faker.Person.name(),
name: name,
ability_scores: Abilities.gen_scores(abilities),
rule_system: metadata
metadata: %Characters.CharacterMetadata{
slug:
name
|> String.downcase()
|> String.replace(~r/[!#$%&()*+,.:;<=>?@\^_`'{|}~-]/, "")
|> String.replace(" ", "_"),
rule_system: metadata
}
}
end
end
90 changes: 90 additions & 0 deletions test/characters_test.exs
Original file line number Diff line number Diff line change
@@ -0,0 +1,90 @@
defmodule ExTTRPGDevTest.Characters do
use ExUnit.Case
alias ExTTRPGDev.RuleSystems.Characters
alias ExTTRPGDev.RuleSystems.RuleSystem
alias ExTTRPGDev.RuleSystems

doctest ExTTRPGDev.RuleSystems.Characters,
except: [
character_file_path!: 1,
character_exists?: 1,
save_character!: 1,
save_character!: 2,
list_characters!: 0,
load_character!: 1
]

def build_test_character do
RuleSystems.list_systems()
|> List.first()
|> RuleSystems.load_system!()
|> RuleSystem.gen_character!()
end

def save_test_character do
character = build_test_character()
Characters.save_character!(character)
character
end

def delete_test_character(%Characters.Character{} = character) do
File.rm(Characters.character_file_path!(character))
end

test "character_exists?/1" do
character = build_test_character()
assert not Characters.character_exists?(character)

Characters.save_character!(character)
assert Characters.character_exists?(character)

# cleanup
delete_test_character(character)
end

test "save_character!/1" do
character = build_test_character()
assert not Characters.character_exists?(character)

Characters.save_character!(character)
assert Characters.character_exists?(character)

assert_raise RuntimeError, fn -> Characters.save_character!(character) end

# cleanup
delete_test_character(character)
end

test "save_character!/2" do
character = build_test_character()
assert not Characters.character_exists?(character)

Characters.save_character!(character)
assert Characters.character_exists?(character)

Characters.save_character!(character, true)
assert Characters.character_exists?(character)

# cleanup
delete_test_character(character)
end

test "list_characters!/0" do
characters_list_first = Characters.list_characters!()
character = save_test_character()
characters_list_second = Characters.list_characters!()
assert Enum.count(characters_list_first) < Enum.count(characters_list_second)
assert Enum.member?(characters_list_second, character.metadata.slug)

# cleanup
delete_test_character(character)
end

test "load_character/1" do
character = save_test_character()
loaded_character = Characters.load_character!(character.metadata.slug)
assert character == loaded_character

delete_test_character(character)
end
end
4 changes: 3 additions & 1 deletion test/rule_systems_test.exs
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,9 @@ defmodule ExTTRPGDevTest.RuleSystems do
generated_character = RuleSystems.RuleSystem.gen_character!(dnd_5e_srd)

assert generated_character.name != nil
assert generated_character.rule_system == dnd_5e_srd.metadata
assert generated_character.metadata.slug != nil
assert not String.contains?(generated_character.metadata.slug, " ")
assert generated_character.metadata.rule_system == dnd_5e_srd.metadata

# Assert that each ability spec is found within the generated character's ability_scores
dnd_5e_srd.abilities.specs
Expand Down
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