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(WIP) Editor UI experiment #3287
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This editor mockup causes the locations of the grid on the level to be offset. I fixed this for tiles, but object positioning is all over the place. I could desperately use some help in that regard !!! |
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2025-06-21.08-48-40.mp4Properties widget |
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isn't this similar, if not pretty much the same as my editor PR? |
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…s as well as their name
[ci skip]
* Tweak `Ghoul`'s speed + code style * Slow by 15% * Slow down ghoul by a lot --------- Co-authored-by: Daniel Ward <[email protected]>
This reverts commit ebc50cd. The line above specifically states that if the sprite change failed then it will revert to the previous.
This workflow pollutes git history very easily. So disabling daily retrieval from Transifex will prevent any more of these pollutions. Translators don't need to download a new CI artifact every time they need to test, they can just edit the game's translation files with poedit or edit them with Transifex and then downloading them.
* Fix Zeekling jittering after death Fixes #3353 * Do not set badguy's x-velocity to zero if ignited or squished in air * Fix WalkingBadguy handling when inactive
* rebase stuffs * changes for today * Update more_snowballs.stl * Tweak WTA * Tweak to `Into The Stars`, `SSB`, `The Journey Begins` * yup * more stuffs * meow progress * more * Update bouncy_mountainside.stl * [ci skip] * Tweak `A Fork In The Road` [ci skip] * Fix tiling errors [ci skip] * No commit name will be as good as "Fix everything forever" [ci skip] * big yummy target times * [ci skip] * Add files via upload * Add files via upload * Add files via upload --------- Co-authored-by: xornamed <[email protected]>
…g/supertux2 Old bug reported by https://bugs.gentoo.org/764959, but just to be safe I've added an extra check to ensure this cannot happen again on purpose or by accident.
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Labels
category:code
help wanted
involves:editor
involves:functionality
status:needs-discussion
Team member and developers need to discuss of decisions
status:needs-review
Work needs to be reviewed by other people
status:needs-work
In progress, but no one is currently working on it (New volunteers welcome)
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This is a very early state experiment of mine that tries to clean up the level editor UI just a bit and tries to implement a proper UI workflow. I took heavy inspiration from Integrated Development Environment and any kind of sane toolbar-heavy application.
Here's the latest screencast of the current UI:
2025-06-15.11-24-21.mp4
TODO