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Update assembly info.
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voided committed Mar 10, 2013
1 parent 4aa37ba commit 51b76e7
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Showing 2 changed files with 28 additions and 2 deletions.
4 changes: 2 additions & 2 deletions SteamKit2/SteamKit2/Properties/AssemblyInfo.cs
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[assembly: AssemblyConfiguration( "" )]
[assembly: AssemblyCompany( "SteamRE Team" )]
[assembly: AssemblyProduct( "SteamKit2" )]
[assembly: AssemblyCopyright( "Copyright © SteamRE Team 2012" )]
[assembly: AssemblyCopyright( "Copyright © SteamRE Team 2013" )]
[assembly: AssemblyTrademark( "" )]
[assembly: AssemblyCulture( "" )]

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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion( "1.3.0.*" )]
[assembly: AssemblyVersion( "1.3.1.*" )]
26 changes: 26 additions & 0 deletions SteamKit2/SteamKit2/changes.txt
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@@ -1,4 +1,30 @@

------------------------------------------------------------------------------
v 1.3.1 Mar 10, 2013
------------------------------------------------------------------------------

* Fixed issue where the avatar hash of a clan was always null.
* Introduced better handling of networking related cryptographic exceptions.
* Updated EMsg list.
* Exposed SteamClient.JobCallback<T> for external consumers.
* STATIC_CALLBACK builds of SteamKit and related code has been obsoleted and will be removed in the next version.
* Implemented GameID.ToString().
* Implemented game pass sending and recieving with SteamApps.SendGuestPass(), SteamApps.GuestPassListCallback, and
SteamApps.SendGuestPassCallback.
* Implemented requesting Steam community profile info with SteamFriends.RequestProfileInfo(), and SteamFriends.ProfileInfoCallback
* CMClient now exposes a ConnectionTimeout field to control the timeout when connecting to Steam. The default timeout is 5 seconds.
* Updated the internal list of CM servers to help alleviate some issues with connecting to dead servers.
* Implemented SteamClient.CMListCallback to retrieve the current list of CM servers.
* Implemented initial support for unified messages through the SteamUnifiedMessages handler.

BREAKING CHANGES
* CMClient.Connect has been refactored significantly. It is no longer possible to use unencrypted connections. The Connect function
now accepts an IPEndPoint to allow consumers to specify which Steam server they wish to connect to. Along with this,
CMClient.Servers is now exposed as a collection of IPEndPoints, instead of IPAddresses.
* SteamApps.PackageInfoCallback now exposes the immediate child KeyValue for the data, to be more consistent with
SteamApps.AppInfoCallback.


------------------------------------------------------------------------------
v 1.3.0 Jan 16, 2013
------------------------------------------------------------------------------
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