forked from Goob-Station/Goob-Station
-
Notifications
You must be signed in to change notification settings - Fork 19
підствольні ліхтарики #301
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Draft
CyberLanos
wants to merge
4
commits into
SpaceStationUA:master
Choose a base branch
from
CyberLanos:feature/pistol-attachments
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Changes from all commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
78 changes: 78 additions & 0 deletions
78
Content.Client/_Pirate/Weapons/Ranged/Upgrades/GunFlashlightAttachmentVisualizerSystem.cs
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,78 @@ | ||
| // SPDX-FileCopyrightText: 2026 | ||
| // | ||
| // SPDX-License-Identifier: AGPL-3.0-or-later | ||
|
|
||
| using Content.Shared._Pirate.Weapons.Ranged.Upgrades; | ||
| using Content.Shared._Pirate.Weapons.Ranged.Upgrades.Components; | ||
| using Robust.Client.GameObjects; | ||
| using Robust.Shared.GameObjects; | ||
|
|
||
| namespace Content.Client._Pirate.Weapons.Ranged.Upgrades; | ||
|
|
||
| public sealed class GunFlashlightAttachmentVisualizerSystem : EntitySystem | ||
| { | ||
| [Dependency] private readonly SpriteSystem _sprite = default!; | ||
| [Dependency] private readonly SharedAppearanceSystem _appearance = default!; | ||
|
|
||
| private const string LayerKey = "gun_flashlight"; | ||
|
|
||
| public override void Initialize() | ||
| { | ||
| base.Initialize(); | ||
| SubscribeLocalEvent<GunFlashlightAttachmentComponent, ComponentStartup>(OnStartup); | ||
| SubscribeLocalEvent<GunFlashlightAttachmentComponent, AppearanceChangeEvent>(OnAppearanceChange); | ||
| } | ||
|
|
||
| private void OnStartup(EntityUid uid, GunFlashlightAttachmentComponent component, ComponentStartup args) | ||
| { | ||
| if (!TryComp<SpriteComponent>(uid, out var sprite)) | ||
| return; | ||
|
|
||
| EnsureLayer((uid, sprite), component); | ||
| UpdateLayer((uid, sprite), component, attached: false, lightOn: false); | ||
| } | ||
|
|
||
| private void OnAppearanceChange(EntityUid uid, GunFlashlightAttachmentComponent component, ref AppearanceChangeEvent args) | ||
| { | ||
| if (!TryComp<SpriteComponent>(uid, out var sprite)) | ||
| return; | ||
|
|
||
| if (!_appearance.TryGetData<bool>(uid, GunFlashlightVisuals.Attached, out var attached, args.Component)) | ||
| attached = false; | ||
|
|
||
| if (!_appearance.TryGetData<bool>(uid, GunFlashlightVisuals.LightOn, out var lightOn, args.Component)) | ||
| lightOn = false; | ||
|
|
||
| EnsureLayer((uid, sprite), component); | ||
| UpdateLayer((uid, sprite), component, attached, lightOn); | ||
| } | ||
|
|
||
| private void EnsureLayer(Entity<SpriteComponent?> ent, GunFlashlightAttachmentComponent component) | ||
| { | ||
| if (_sprite.LayerMapTryGet(ent, LayerKey, out _, false)) | ||
| return; | ||
|
|
||
| var index = _sprite.LayerMapReserve(ent, LayerKey); | ||
| _sprite.LayerSetData(ent, index, new PrototypeLayerData | ||
| { | ||
| RsiPath = component.Sprite.ToString(), | ||
| State = component.StateOff, | ||
| Offset = component.Offset, | ||
| Visible = false | ||
| }); | ||
| } | ||
|
|
||
| private void UpdateLayer(Entity<SpriteComponent?> ent, GunFlashlightAttachmentComponent component, bool attached, bool lightOn) | ||
| { | ||
| if (!_sprite.LayerMapTryGet(ent, LayerKey, out var index, false)) | ||
| return; | ||
|
|
||
| _sprite.LayerSetData(ent, index, new PrototypeLayerData | ||
| { | ||
| RsiPath = component.Sprite.ToString(), | ||
| State = lightOn ? component.StateOn : component.StateOff, | ||
| Offset = component.Offset, | ||
| Visible = attached | ||
| }); | ||
| } | ||
| } | ||
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
27 changes: 27 additions & 0 deletions
27
...ent.Shared/_Pirate/Weapons/Ranged/Upgrades/Components/GunFlashlightAttachmentComponent.cs
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,27 @@ | ||
| // SPDX-FileCopyrightText: 2026 | ||
| // | ||
| // SPDX-License-Identifier: AGPL-3.0-or-later | ||
|
|
||
| using System.Numerics; | ||
| using Robust.Shared.Utility; | ||
|
|
||
| namespace Content.Shared._Pirate.Weapons.Ranged.Upgrades.Components; | ||
|
|
||
| /// <summary> | ||
| /// Configures flashlight overlay visuals for a gun. | ||
| /// </summary> | ||
| [RegisterComponent] | ||
| public sealed partial class GunFlashlightAttachmentComponent : Component | ||
| { | ||
| [DataField("sprite")] | ||
| public ResPath Sprite = new("/Textures/_Pirate/Objects/Weapons/Guns/Upgrades/gun_flashlight_attachment.rsi"); | ||
|
|
||
| [DataField("stateOff")] | ||
| public string StateOff = "flight"; | ||
|
|
||
| [DataField("stateOn")] | ||
| public string StateOn = "flight-on"; | ||
|
|
||
| [DataField("offset")] | ||
| public Vector2 Offset = Vector2.Zero; | ||
| } |
14 changes: 14 additions & 0 deletions
14
Content.Shared/_Pirate/Weapons/Ranged/Upgrades/GunFlashlightVisuals.cs
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,14 @@ | ||
| // SPDX-FileCopyrightText: 2026 | ||
| // | ||
| // SPDX-License-Identifier: AGPL-3.0-or-later | ||
|
|
||
| using Robust.Shared.Serialization; | ||
|
|
||
| namespace Content.Shared._Pirate.Weapons.Ranged.Upgrades; | ||
|
|
||
| [Serializable, NetSerializable] | ||
| public enum GunFlashlightVisuals : byte | ||
| { | ||
| Attached, | ||
| LightOn | ||
| } |
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.