Make CondIsEnchanted look for exact enchants by default, with optional greater/equal to. #7816
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Description
Current behavior means
if {_x} is enchanted with sharpness 2
succeeds if {_x} has sharpness 5. This is a bit unintuitive imo, so this PR changes the default so that no longer succeeds. Only sharpness 2 would count.is enchanted with sharpness
still matches all levels. To have the old behavior, you now useis enchanted with sharpness 2 or better
.It's a breaking change, but a beneficial one in my opinion.
Also fixes a double-evaluation bug with the condition.
Target Minecraft Versions: any
Requirements: none
Related Issues: #4517