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Localize cell names in the Lua API Closes #8725 See merge request OpenMW/openmw!4938
Implement sol_lua_push for ESM::RefId to automatically convert empty RefIds to nil in Lua. This fixes cell.region and cell.worldSpaceId returning empty strings, and applies the same pattern consistently across all Lua bindings. Removes LuaUtil::serializeRefId as it's no longer needed. Fixes #8718
Lua: Return nil instead of empty strings for optional RefId fields Closes #8718 See merge request OpenMW/openmw!4956
Placing .clang-tidy into build/ folder hides some checks defined in the root file. Place them into more specific folders to not check generated files.
Don't attempt to parse table-like objects as ignore lists Closes #8775 See merge request OpenMW/openmw!4974
Fix clang-tidy checks See merge request OpenMW/openmw!4980
bhkListShape contains a list of subshape references that need to be resolved after initial parsing. Without calling postRecordList(), the mSubshapes list would contain unresolved RecordPtrs. This adds the missing post() override to properly load subshape data, consistent with other NIF record types that contain RecordPtr lists.
Add post-processing for bhkListShape subshapes See merge request OpenMW/openmw!4983
Dehardcode script settings window font and colors See merge request OpenMW/openmw!4798
Use Hand To Hand Hit 2 sound (#8731) Closes #8731 See merge request OpenMW/openmw!4978
FIX: Correct typo in unlock events See merge request OpenMW/openmw!4991
Don't reset item view focus during realignment (#8771) Closes #8771 See merge request OpenMW/openmw!4985
Ensure LuaUtil::call is invoked from a safe context Closes #8769 See merge request OpenMW/openmw!4971
Validate skill level before changing the progress Closes #8779 See merge request OpenMW/openmw!4981
Allow non-player actors to catch diseases Closes #8765 See merge request OpenMW/openmw!4968
Bring messagebox format parsing more in line with printf/vanilla Closes #8732 See merge request OpenMW/openmw!4878
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