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[MIRROR] Refactors area moods to optionally restrict to jobs (+ new area moods!)#1011
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[MIRROR] Refactors area moods to optionally restrict to jobs (+ new area moods!)#1011SinguloBot wants to merge 2 commits intomasterfrom
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…!) (#7502) * refactoring stuff * ze messagse + fix * removes debug msg * various fix * fix and warden * when you forget to remove your dupe * syntaxical fix * minor chang * wikistrings and misc job fixes * finalfix * refactors again so each area can have its own unique check in a proc! * forgot to replace it with implied src * explicit returns * Update code/game/area/Space_Station_13_areas.dm Co-authored-by: PowerfulBacon <[email protected]> * Update code/game/area/Space_Station_13_areas.dm Co-authored-by: PowerfulBacon <[email protected]> * Update code/game/area/Space_Station_13_areas.dm Co-authored-by: PowerfulBacon <[email protected]> Co-authored-by: Candycaneannihalator <[email protected]> Co-authored-by: etherware-novice <[email protected]> Co-authored-by: PowerfulBacon <[email protected]>
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Original PR: BeeStation/BeeStation-Hornet#7502
About The Pull Request
Refactored how the area mood system works, now theres a list var called mood_job. It defaults to an empty list, and if unset, will not affect how the mood is run. If its set, it will check whether someones mind.assigned_role is in the list, and grant the mood if it is.
As a demonstration, I added a few role restricted mood buffs to armory (assistant), ai upload (assistant, rd, captain), and telecomms (rd, scientist, roboticist)
Why It's Good For The Game
More variety for area moods, its just fun in general
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
refactor: area mood buffs can now be applied to only certain jobs
add: added new job restricted area mood buffs
/:cl: