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[MIRROR] Beer goggles now can measure Booze power and expect tastes#1009

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upstream-merge-7320
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[MIRROR] Beer goggles now can measure Booze power and expect tastes#1009
SinguloBot wants to merge 2 commits intomasterfrom
upstream-merge-7320

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Original PR: BeeStation/BeeStation-Hornet#7320

About The Pull Request

Beer goggles now have the ability to check the total booze power of chemicals and expect the tastes of the chemicals in a reagent container.

Why It's Good For The Game

Bartender knowing nothing about their drinks is bad. They should know how the booze power a drink is.
What I intend from this PR is that a bartender easily understands how a drink is, and give a best drink to people.

Testing Photographs and Procedure

Screenshots&Videos

Taste examine

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taste checks

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fruit wine taste is encrypted. unexplored taste of the winery (the description has been changed)

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and this can be identified by ghosts.

Booze power examine

Changed from the last images

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It would say the exact number of booze power, and tells how it is.

Bartender mind

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non-bartender mind

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bar-related spawns get two traits

Changelog

🆑 EvilDragonfiend, JOYK1LLZ
add: Beer goggles (and some special goggles like eye of god, omni hud) now can see Total Booze power of chemicals, but also expect the tastes of the chemicals in a container.
add: mob trait "sommelier" - tells different flavour texts when you examine drinks. it's given to bar-related spawns including station bartender.
add: mob trait "bar master" - tells the exact amount of reagent even if you don't have beer googles. it's given to bar-related non-human without beer goggles.
/:cl:

EvilDragonfiend and others added 2 commits September 2, 2022 19:08
* boozepower

* val

* relocate

* optimised

* taste

* end

* I am not good at words

* fix bad return

* changed

* taste

* taste 2

* added

* katreviewed

* dumbthing

* how did I forget it

* 2

* optimised

* forgot it

* fix

* fix2

Co-authored-by: EvilDragonfiend <[email protected]>
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2 participants