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[MIRROR] Beer goggles now can measure Booze power and expect tastes#1009
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[MIRROR] Beer goggles now can measure Booze power and expect tastes#1009SinguloBot wants to merge 2 commits intomasterfrom
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* boozepower * val * relocate * optimised * taste * end * I am not good at words * fix bad return * changed * taste * taste 2 * added * katreviewed * dumbthing * how did I forget it * 2 * optimised * forgot it * fix * fix2 Co-authored-by: EvilDragonfiend <[email protected]>
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Original PR: BeeStation/BeeStation-Hornet#7320
About The Pull Request
Beer goggles now have the ability to check the total booze power of chemicals and expect the tastes of the chemicals in a reagent container.
Why It's Good For The Game
Bartender knowing nothing about their drinks is bad. They should know how the booze power a drink is.
What I intend from this PR is that a bartender easily understands how a drink is, and give a best drink to people.
Testing Photographs and Procedure
Screenshots&Videos
Taste examine
taste checks
fruit wine taste is encrypted.
unexplored taste of the winery(the description has been changed)and this can be identified by ghosts.
Booze power examine
Changed from the last images
It would say the exact number of booze power, and tells how it is.
Bartender mind
non-bartender mind
bar-related spawns get two traits
Changelog
🆑 EvilDragonfiend, JOYK1LLZ
add: Beer goggles (and some special goggles like eye of god, omni hud) now can see Total Booze power of chemicals, but also expect the tastes of the chemicals in a container.
add: mob trait "sommelier" - tells different flavour texts when you examine drinks. it's given to bar-related spawns including station bartender.
add: mob trait "bar master" - tells the exact amount of reagent even if you don't have beer googles. it's given to bar-related non-human without beer goggles.
/:cl: