Releases: SideQuestVR/banter-blender-plugin
Releases · SideQuestVR/banter-blender-plugin
Avatars 1.0.1
Added:
- Automatic publishing with GitHub Actions
Changed:
- Switched to dual licence of MIT and GPL3 to comply with Blender Extensions site
- Other misc. changes to comply with Blender Exensions site requirements
- Temporarily disabled default rig generation while we figure out the best way forward
Avatars 1.0.0
Production release!
Added:
- Auto-atlas function to merge materials in LODs
- Duplication check for local avatar meshes
Changed:
- Generation of LODs 1-3 will be based on LOD0, if present.
- Better material validation
Avatars 0.2.0
Added:
- Checks LODs for single material
Changed:
- Switched to production servers
Fixed:
- Fix a bug with upload operator
Avatars 0.1.1
Changed:
- Can now export without logging in
Fixed:
- Fixed a bug with export where the version number couldn't be read from the plugin
Avatars Initial Release
How to use
- In the sidebar tray, locate the 'BANTER' tab.
- Assign the local armature to the slot, or generate a new one.
- Assign your local avatar's meshes to the local avatar section by selecting the objects and clicking 'Use Selected Objects'
- Assign the head mesh of your local avatar. We will turn this off in Banter so you can see properly!
- Assign or generate LODs of your avatar. Shapekeys are only allowed on LOD0.
- Press 'Run Validation' and fix any errors. If possible, a quick fix button will generate a new LOD per the requirements.
- Link with your SideQuest account to export and upload your new avatar.
Please submit feedback via our Discord: https://discord.gg/bantaverse