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Releases: SideQuestVR/banter-blender-plugin

Avatars 1.0.1

02 Sep 09:48
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Added:

  • Automatic publishing with GitHub Actions

Changed:

  • Switched to dual licence of MIT and GPL3 to comply with Blender Extensions site
  • Other misc. changes to comply with Blender Exensions site requirements
  • Temporarily disabled default rig generation while we figure out the best way forward

Avatars 1.0.0

22 Aug 12:43
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Production release!

Added:

  • Auto-atlas function to merge materials in LODs
  • Duplication check for local avatar meshes

Changed:

  • Generation of LODs 1-3 will be based on LOD0, if present.
  • Better material validation

Avatars 0.2.0

21 Aug 15:42
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Avatars 0.2.0 Pre-release
Pre-release

Added:

  • Checks LODs for single material

Changed:

  • Switched to production servers

Fixed:

  • Fix a bug with upload operator

Avatars 0.1.1

20 Aug 13:50
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Avatars 0.1.1 Pre-release
Pre-release

Changed:

  • Can now export without logging in

Fixed:

  • Fixed a bug with export where the version number couldn't be read from the plugin

Avatars Initial Release

20 Aug 13:49
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Pre-release

How to use

  1. In the sidebar tray, locate the 'BANTER' tab.
  2. Assign the local armature to the slot, or generate a new one.
  3. Assign your local avatar's meshes to the local avatar section by selecting the objects and clicking 'Use Selected Objects'
  4. Assign the head mesh of your local avatar. We will turn this off in Banter so you can see properly!
  5. Assign or generate LODs of your avatar. Shapekeys are only allowed on LOD0.
  6. Press 'Run Validation' and fix any errors. If possible, a quick fix button will generate a new LOD per the requirements.
  7. Link with your SideQuest account to export and upload your new avatar.

Please submit feedback via our Discord: https://discord.gg/bantaverse