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Overview

SteathGame (yet to be named) is a game with a custom made engine that was made as a learning experience to learn more about how 3D rendering works from the graphics API up to the application. The libraries I used you can find below.

Build

To build this project, run the appropriate script Scripts/Setup-<platform> to generate either a Makefile or Visual Studio Solution. Once one of those is setup, either run make or build the solution to run the project.

Note about Platform

The game is made for 64-bit Windows. The project is made with this in mind, and I don't plan on making this game for Linux or Mac until I figure out the Windows game.

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Game with a custom renderer from the ground up in C++

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