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Cyberdawn General fixes and tweaks and tacsuits. #1367
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Cyberdawn General fixes and tweaks and tacsuits. #1367
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energy Shields are now energy Shields Skill chip prototypes The C20 is now one-handed Added a recipe for the energy Shield Remove the Mind breaker pistol from tier 3 Remove the precursor cost from thermals Fix the stealth suit Remove the welder from the operator module Made the integrated jetpack faster Made the integrated jetpack faster
Signed-off-by: acatrw <96485972+acatrw@users.noreply.github.com>
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This isnt wxactly mentioned it possibly adds invisibility to egui, buffs subdermal bomb explosion times 2 and makes integrated jetpack last 20 minutes instead of 10? |
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What's the current base game jet pack time? I just thought we upgraded it. |
No it was nerfed but it got reverted so nothing changed |
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stop giving armors 0.3 explosion dmg coeficcient devs were trying to find out why the fuck granades do nothing some time ago... |
…nto Random-changes-again-let's-go
I literally said the explosive values for the self-destruct implants are increased |
Anyways why does it even buff power sink, micro and hard bomb by big margin while also adding a jugsuit and ignoring maindev's stance on invisible hardsuits... did you even consult these changes with anyone on the staff team? |
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I'm using it. |
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also remember when you add new suits to add them to the crescent folder so a BLANKET UPSTREAM MERGE DOESNT BREAK ALL OF IT, AGAIN |
Description
I separated hard suits and armor for organization
I added different armors for more variety
I gave the cybersun hard suit radiation protection
I made the c20r single-handed so it could be used with a shield
I tried to make skill chips they are technically functional However the skill chip will not add a component on the server so the martial arts won't work
and I haven't figured out how to remove the language from the person yet
I made the integrated jetpack the same speed as our current jetpack
TODO
Media
Changelog
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