forked from sukritishah15/DS-Algo-Point
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsudoko.c
180 lines (159 loc) · 4.8 KB
/
sudoko.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
// A Backtracking program in C
// to solve Sudoku problem
#include <stdio.h>
// UNASSIGNED is used for empty
// cells in sudoku grid
#define UNASSIGNED 0
// N is used for the size of
// Sudoku grid. The size will be NxN
#define N 9
// This function finds an entry
// in grid that is still unassigned
bool FindUnassignedLocation(int grid[N][N], int& row, int& col);
// Checks whether it will be legal
// to assign num to the given row, col
bool isSafe(int grid[N][N], int row,
int col, int num);
/* Takes a partially filled-in grid
and attempts to assign values to
all unassigned locations in such
a way to meet the requirements
for Sudoku solution (non-duplication
across rows, columns, and boxes) */
bool SolveSudoku(int grid[N][N])
{
int row, col;
// If there is no unassigned
// location, we are done
if (!FindUnassignedLocation(grid, row, col))
return true; // success!
// consider digits 1 to 9
for (int num = 1; num <= 9; num++) {
// if looks promising
if (isSafe(grid, row, col, num)) {
// make tentative assignment
grid[row][col] = num;
// return, if success, yay!
if (SolveSudoku(grid))
return true;
// failure, unmake & try again
grid[row][col] = UNASSIGNED;
}
}
// this triggers backtracking
return false;
}
/* Searches the grid to find an entry
that is still unassigned. If
found, the reference parameters row,
col will be set the location
that is unassigned, and true is
returned. If no unassigned entries
remain, false is returned. */
bool FindUnassignedLocation(
int grid[N][N], int& row, int& col)
{
for (row = 0; row < N; row++)
for (col = 0; col < N; col++)
if (grid[row][col] == UNASSIGNED)
return true;
return false;
}
/* Returns a boolean which indicates
whether an assigned entry
in the specified row matches the
given number. */
bool UsedInRow(
int grid[N][N], int row, int num)
{
for (int col = 0; col < N; col++)
if (grid[row][col] == num)
return true;
return false;
}
/* Returns a boolean which indicates
whether an assigned entry
in the specified column matches
the given number. */
bool UsedInCol(
int grid[N][N], int col, int num)
{
for (int row = 0; row < N; row++)
if (grid[row][col] == num)
return true;
return false;
}
/* Returns a boolean which indicates
whether an assigned entry
within the specified 3x3 box
matches the given number. */
bool UsedInBox(
int grid[N][N], int boxStartRow,
int boxStartCol, int num)
{
for (int row = 0; row < 3; row++)
for (int col = 0; col < 3; col++)
if (
grid[row + boxStartRow][col + boxStartCol]
== num)
return true;
return false;
}
/* Returns a boolean which indicates
whether it will be legal to assign
num to the given row, col location. */
bool isSafe(
int grid[N][N], int row,
int col, int num)
{
/* Check if 'num' is not already placed
in current row, current column and
current 3x3 box */
return !UsedInRow(grid, row, num)
&& !UsedInCol(grid, col, num)
&& !UsedInBox(grid, row - row % 3,
col - col % 3, num)
&& grid[row][col] == UNASSIGNED;
}
/* A utility function to print grid */
void printGrid(int grid[N][N])
{
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++)
printf("%2d", grid[row][col]);
printf("\n");
}
}
/* Driver Program to test above functions */
int main()
{
// 0 means unassigned cells
int grid[N][N] = { { 3, 0, 6, 5, 0, 8, 4, 0, 0 },
{ 5, 2, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 8, 7, 0, 0, 0, 0, 3, 1 },
{ 0, 0, 3, 0, 1, 0, 0, 8, 0 },
{ 9, 0, 0, 8, 6, 3, 0, 0, 5 },
{ 0, 5, 0, 0, 9, 0, 6, 0, 0 },
{ 1, 3, 0, 0, 0, 0, 2, 5, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 7, 4 },
{ 0, 0, 5, 2, 0, 6, 3, 0, 0 } };
if (SolveSudoku(grid) == true)
printGrid(grid);
else
printf("No solution exists");
return 0;
}
/*
Input - Its taken in the code.
Output - 3 1 6 5 7 8 4 9 2
5 2 9 1 3 4 7 6 8
4 8 7 6 2 9 5 3 1
2 6 3 4 1 5 9 8 7
9 7 4 8 6 3 1 2 5
8 5 1 7 9 2 6 4 3
1 3 8 9 4 7 2 5 6
6 9 2 3 5 1 8 7 4
7 4 5 2 8 6 3 1 9
Time Complexity - O(9^(n*n))
Space Complexity - O(n*n)
*/