PARACUSIA is a slow-paced horror-comedy game about mining, primarily inspired by Voices of the Void and Cavern Crusher. Against your will, you must decend into its gaping maw.
As this is a conceptual build, not all features are in the game yet, and this project far from complete.
Only one person is developing all of this (whilst I [the one developing it] am still learning many, many things), so, expect progress to be relatively slow.
THIS IS ONLY A PLACE TO TRACK THE UPDATES MADE TO THE GAME. THIS GAME WILL NOT GO OPEN-SOURCE FOR A LONG, LONG TIME. (If at all)
- Basic movement
- Sleeping system/sleep bar
- Different handheld light sources (including the ability to switch between them)
- In-game computer/PC system where you can buy stuff
- Terrain (This is mostly done; only minor touch-ups are needed)
- Music
- HUD/GUI
FEATURES THAT WILL BE WORKED ON MUCH LATER FROM NOW, BUT WILL STILL BE IN THE GAME BY THE RELEASE OF THE FIRST BUILD:
- A simple, continuous mining system with a few interesting ores
- Scary events
- A bike that allows you to move quicker (if I can by the time the first build releases, I'll make it so that the bike can't be brought into the caves)
- Two different biomes (in total)
- Hunger
- A (slightly) more advanced movement system
- Voices of the Void
- Cavern Crusher
- Omori
- Yume Nikki
- Yume 2kki
- .flow
- LOCAL 58
- Gemini Home Entertainment
- Mystery Flesh Pit