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PARACUSIA is a horror-comedy game about mining, primarily inspired by Voices of the Void and Cavern Crusher. This is NOT open-source, rather, it's a place for me to track small updates not worthy of a youtube devlog. One person dev.

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PARACUSIA CONCEPTUAL BUILD

PARACUSIA is a slow-paced horror-comedy game about mining, primarily inspired by Voices of the Void and Cavern Crusher. Against your will, you must decend into its gaping maw.

As this is a conceptual build, not all features are in the game yet, and this project far from complete.

Only one person is developing all of this (whilst I [the one developing it] am still learning many, many things), so, expect progress to be relatively slow.

THIS IS ONLY A PLACE TO TRACK THE UPDATES MADE TO THE GAME. THIS GAME WILL NOT GO OPEN-SOURCE FOR A LONG, LONG TIME. (If at all)

CURRENT FEATURES:

  • Basic movement
  • Sleeping system/sleep bar
  • Different handheld light sources (including the ability to switch between them)
  • In-game computer/PC system where you can buy stuff

FEATURES ACTIVELY BEING WORKED ON:

  • Terrain (This is mostly done; only minor touch-ups are needed)
  • Music
  • HUD/GUI

FEATURES THAT WILL BE WORKED ON MUCH LATER FROM NOW, BUT WILL STILL BE IN THE GAME BY THE RELEASE OF THE FIRST BUILD:

  • A simple, continuous mining system with a few interesting ores
  • Scary events
  • A bike that allows you to move quicker (if I can by the time the first build releases, I'll make it so that the bike can't be brought into the caves)

FEATURES WHICH MAY OR MAY NOT BE COMPLETE WHEN THE FIRST BUILD RELEASES:

  • Two different biomes (in total)
  • Hunger
  • A (slightly) more advanced movement system

FULL LIST OF INSPIRATIONS:

  • Voices of the Void
  • Cavern Crusher
  • Omori
  • Yume Nikki
  • Yume 2kki
  • .flow
  • LOCAL 58
  • Gemini Home Entertainment
  • Mystery Flesh Pit

About

PARACUSIA is a horror-comedy game about mining, primarily inspired by Voices of the Void and Cavern Crusher. This is NOT open-source, rather, it's a place for me to track small updates not worthy of a youtube devlog. One person dev.

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