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3.1 Working Draft #320
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Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle /kill now works on ships and static objects (e.g. barricades), in addition to mobs /setRank now works correctly
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later Addresses a number of faction base and faction presence GU items Rescripted gmRevive to have more functionality Restore Planet Map Cats to final day
…actually been bought back
Witches of Dathomir
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
…ngement_structure.mif
This was refactored into creatures.tab
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
This fix is required after the appropriate appearances were fixed for the WoD player houses.
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
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