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Pull requests: SFTtech/openage

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Add pure FixedPoint sqrt implementation and tests
#1770 opened Apr 13, 2025 by bytegrrrl Loading…
Renderer: Camera Bounds
#1768 opened Apr 6, 2025 by jere8184 Draft
Add formations formulas reverse engineering
#1761 opened Mar 22, 2025 by teaalltr Loading…
Pathfinder history area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1748 opened Jan 26, 2025 by jere8184 Loading…
Add cost stamps
#1745 opened Jan 22, 2025 by dmwever Loading…
Gui Stencil Mask Optimization area: renderer Concerns our graphics renderer lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1740 opened Jan 7, 2025 by ZzzhHe Loading…
Configurable World Shader Commands System area: renderer Concerns our graphics renderer lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1738 opened Dec 30, 2024 by ZzzhHe Loading…
ApplyEffect implementation area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1688 opened Sep 7, 2024 by heinezen Draft
[WIP] Use template functions for SMX and SMP file area: assets Involved with assets (images, sounds, ...) hacktoberfest For newcomers from Hacktoberfest event improvement Enhancement of an existing component lang: python Done in Python code
#1427 opened Oct 25, 2021 by 9a24f0 Draft
ProTip! no:milestone will show everything without a milestone.