This project is undergoing a transition to a semi-managed model over the coming months.
- All existing packages and versions will continue to work - there will be no breaking changes to existing functionality
- The project is now MIT licensed (changed from LGPL) - see LICENSE.txt for details
- Contributions are welcome! If you'd like to help with the project, please feel free to contribute
- The FFmpeg binaries continue to be distributed with their original licenses from the source
Founder & Maintainer: Ruslan Balanukhin (Rationale One)
For questions and support, please continue using stackoverflow.com or the questions repository.
The FFmpeg API is vast and complex and this project exposes it with minimum modifications - support is very limited. Please consider to ask how to questions on stackoverflow.com or in special repository on github.com. The community may be able to offer some assistance but you will largely be on your own. As another option you can search for a solution in C(lang) as with some effort you can convert it to C#. Here repository with C# converted examples: https://github.com/stjeong/ffmpeg_autogen_cs
FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
The basic example of the library usage: video decoding, conversion and frame extraction to jpeg is included in FFmpeg.AutoGen.Example project.
For the more sophisticated operations please refer to offical ffmpeg Documentation expecially API section of it.
Nuget packages version uses semantic versioning and in sync with MAJOR and MINOR version of FFmpeg as PATCH incremets does not changing API.
-
on Windows:
Native ffmpeg libraries are pre bundled in this repository, please note the are GPL(!) libraries. The x64 libraries source from CODEX FFMPEG. Please check to example project it shows how specify path to libraries. -
on OS X:
Install ffmpeg via Homebrew:
brew install ffmpegNormally you need to set static ffmpeg.RootPath = with full path to FFmpeg libraries.
- on Linux:
Use your package manager of choice. Normally you need to set staticffmpeg.RootPath =with full path to FFmpeg libraries.
The bindings generator uses CppSharp.
Prerequisites:
- Visual Studio 2022 with C# and C++ desktop development workloads and Windows SDK for desktop.
Steps to generate:
- Run
FFmpeg.AutoGen.CppSharpUnsafeGenerator; - All files with extension
*.g.csinFFmpeg.AutoGenproject will be regenerated.
Copyright © 2025 Ruslan Balanukhin (Rationale One)
All rights reserved.
Distributed under the MIT License.
See LICENSE.txt for full license text.
Note: FFmpeg binaries are distributed under their original licenses (GPL/LGPL) from the source. Please refer to FFmpeg License for details.