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ResurrectedTrader
d2bsng
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Release
Release
#30:
Manually run by
ResurrectedTrader
8m 17s
main
main
8m 17s
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Release
Release
#29:
Manually run by
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25s
main
main
25s
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feat: More details about stash tabs, fix broken clicks in menu
CI
#223:
Pull request
#114
opened by
ResurrectedTrader
46s
stash-tab-remove-only
stash-tab-remove-only
46s
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Bump D2MOO to upstream master
CI
#222:
Pull request
#113
opened by
ResurrectedTrader
52s
bump-d2moo
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Cleanup static casts
CI
#221:
Pull request
#112
opened by
ResurrectedTrader
48s
lint-static-casts
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48s
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runtime: add a per-frame render script event
CI Build
#25:
Issue comment
#89 (comment)
created by
ResurrectedTrader
11s
11s
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runtime: per-frame render event as a frame-counter signal (alternative to #89)
CI
#220:
Pull request
#93
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ResurrectedTrader
40s
runtime-render-signal
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runtime: per-frame render event as a frame-counter signal (alternative to #89)
CI
#219:
Pull request
#93
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50s
runtime-render-signal
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lod114d: Control.click sleeps before, between and after the button events
CI Build
#24:
Issue comment
#92 (comment)
created by
ResurrectedTrader
8s
8s
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navigation: re-copy the rooms around the player on a cached getPath
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#23:
Issue comment
#98 (comment)
created by
ResurrectedTrader
7s
7s
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navigation: re-copy the rooms around the player on a cached getPath
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#218:
Pull request
#98
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56s
getpath-live-collision
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navigation: re-copy the rooms around the player on a cached getPath
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#22:
Issue comment
#98 (comment)
created by
ResurrectedTrader
10s
10s
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navigation: re-copy the rooms around the player on a cached getPath
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#217:
Pull request
#98
synchronize by
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45s
getpath-live-collision
getpath-live-collision
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getMercHP: return the merc HP percent without rounding it down twice
CI
#216:
Pull request
#102
synchronize by
ResurrectedTrader
56s
getmerchp-game-percent
getmerchp-game-percent
56s
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runtime: unit.owner / ownertype read 0 when there is no owner, as in d2bs
CI Build
#21:
Issue comment
#104 (comment)
created by
ResurrectedTrader
6s
6s
View workflow file
runtime: unit.owner / ownertype read 0 when there is no owner, as in d2bs
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#215:
Pull request
#104
synchronize by
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48s
unit-owner-raw-fields
unit-owner-raw-fields
48s
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getMercHP: return the merc HP percent without rounding it down twice
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#20:
Issue comment
#102 (comment)
created by
ResurrectedTrader
8s
8s
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lod114d: fill in the gameevent names the 0x5A packet leaves out
CI Build
#19:
Issue comment
#106 (comment)
created by
ResurrectedTrader
19s
19s
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lod114d: fill in the gameevent names the 0x5A packet leaves out
CI
#214:
Pull request
#106
synchronize by
ResurrectedTrader
49s
gameevent-resolve-names
gameevent-resolve-names
49s
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getMercHP: test the owner for a player's dead mode, not a monster's
CI
#213:
Pull request
#111
opened by
ResurrectedTrader
53s
getmerchp-player-dead-mode
getmerchp-player-dead-mode
53s
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getMercHP: return the merc HP percent without rounding it down twice
CI
#212:
Pull request
#102
synchronize by
ResurrectedTrader
54s
getmerchp-game-percent
getmerchp-game-percent
54s
View #102
View workflow file
navigation: re-copy the rooms around the player on a cached getPath
CI
#211:
Pull request
#98
synchronize by
ResurrectedTrader
45s
getpath-live-collision
getpath-live-collision
45s
View #98
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runtime: return false from include() when the file fails, instead of rethrowing
CI Build
#18:
Issue comment
#94 (comment)
created by
ResurrectedTrader
9s
9s
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runtime: return false from include() when the file fails, instead of rethrowing
CI
#210:
Pull request
#94
synchronize by
ResurrectedTrader
47s
runtime-include-returns-false
runtime-include-returns-false
47s
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runtime: return false from include() when the file fails, instead of rethrowing
CI Build
#17:
Issue comment
#94 (comment)
created by
ResurrectedTrader
7s
7s
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