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Basic cube man #5

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103 changes: 103 additions & 0 deletions Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C90E7179-C988-D678-E424-F42F165359BD}</ProjectGuid>
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<BaseDirectory>Assets</BaseDirectory>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<ItemGroup>
<Compile Include="Assets\KinectScripts\AvatarController.cs" />
<Compile Include="Assets\KinectScripts\AvatarControllerClassic.cs" />
<Compile Include="Assets\KinectScripts\Cubeman\CubemanController.cs" />
<Compile Include="Assets\KinectScripts\Filters\BoneOrientationsConstraint.cs" />
<Compile Include="Assets\KinectScripts\Filters\BoneOrientationsFilter.cs" />
<Compile Include="Assets\KinectScripts\Filters\ClippedLegsFilter.cs" />
<Compile Include="Assets\KinectScripts\Filters\JointPositionsFilter.cs" />
<Compile Include="Assets\KinectScripts\Filters\KinectHelper.cs" />
<Compile Include="Assets\KinectScripts\Filters\SelfIntersectionConstraint.cs" />
<Compile Include="Assets\KinectScripts\Filters\TimedLerp.cs" />
<Compile Include="Assets\KinectScripts\Filters\TrackingStateFilter.cs" />
<Compile Include="Assets\KinectScripts\KinectGestures.cs" />
<Compile Include="Assets\KinectScripts\KinectManager.cs" />
<Compile Include="Assets\KinectScripts\KinectWrapper.cs" />
<Compile Include="Assets\KinectScripts\Samples\FollowUserRotation.cs" />
<Compile Include="Assets\KinectScripts\Samples\GetJointPositionDemo.cs" />
<Compile Include="Assets\KinectScripts\Samples\LoadMainLevel.cs" />
<Compile Include="Assets\KinectScripts\Samples\MouseControl.cs" />
<Compile Include="Assets\KinectScripts\Samples\SetSceneAvatars.cs" />
<Compile Include="Assets\KinectScripts\Samples\SimpleGestureListener.cs" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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</Project>
9 changes: 9 additions & 0 deletions Assets/AvatarsDemo.meta

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8 changes: 8 additions & 0 deletions Assets/AvatarsDemo/KinectAvatarsDemo.unity.meta

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9 changes: 9 additions & 0 deletions Assets/Cubeman.meta

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9 changes: 9 additions & 0 deletions Assets/Cubeman/ColorCube.fbm.meta

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68 changes: 68 additions & 0 deletions Assets/Cubeman/ColorCube.fbm/CubeMap.png.meta

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81 changes: 81 additions & 0 deletions Assets/Cubeman/ColorCube.fbx.meta

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7 changes: 7 additions & 0 deletions Assets/Cubeman/ColorMaterial.mat.meta

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7 changes: 7 additions & 0 deletions Assets/Cubeman/CubeMan.prefab.meta

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7 changes: 7 additions & 0 deletions Assets/Cubeman/CubeManYellow.prefab.meta

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Binary file added Assets/Cubeman/CubeMap.png
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66 changes: 66 additions & 0 deletions Assets/Cubeman/CubeMap.png.meta

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7 changes: 7 additions & 0 deletions Assets/Cubeman/DebugLine.prefab.meta

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